Difference between revisions of "Simulations of Particle Interactions with Matter"

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== Overview ==
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==Class Admin==
  
=== Particle Detection ===
 
A device detects a particle only after the particle transfers energy to the device.
 
  
Energy intrinsic to a device depends on the material used in a device
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[[TF_SPIM_ClassAdmin]]
  
Some device of material with an average atomic number (<math>Z</math>) is at some temperature (<math>T</math>).  The materials atoms are in constant thermal motion (unless T = zero degrees Klevin).
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== Homework Problems==
 +
[[HomeWork_Simulations_of_Particle_Interactions_with_Matter]]
  
Statistical Thermodynamics tells us that the canonical energy distribution of the atoms is given by the Maxwell-Boltzmann statistics such that
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=Introduction=
  
<math>P(E) = \frac{1}{kT} e^{-\frac{E}{kT}}</math>
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[[TF_SPIM_Intro]]
  
<math>P(E)</math> represents the probability of any atom in the system having an energy <math>E</math> where
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= Energy Loss =
  
<math>k= 1.38 \times 10^{-23} \frac{J}{mole \cdot K}</math>
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[[TF_SPIM_StoppingPower]]
  
Note:  You may be more familiar with the Maxwell-Boltzmann distribution in the form
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Ann. Phys. vol. 5, 325, (1930)
 
 
<math>N(\nu) = 4 \pi N \left ( \frac{m}{2\pi k T} \right ) ^{3/2} v^2  e^{-mv^2/2kT}</math>
 
 
 
where <math>N(v) \Delta v</math> would represent the molesules in the gas sample with speeds between <math>v</math> and <math>v + \Delta v</math>
 
 
 
==== Example 1: P(E=5 eV) ====
 
 
 
;What is the probability that an atom in a 12.011 gram block of carbon would have and energy of 5 eV?
 
 
 
First lets check that the probability distribution is Normailized; ie: does <math>\int_0^{\infty} P(E) dE =1</math>?
 
 
 
 
 
<math>\int_0^{\infty} P(E) dE = \int_0^{\infty} \frac{1}{kT} e^{-\frac{E}{kT}} dE = \frac{1}{kT} \frac{1}{\frac{1}{-kT}} e^{-\frac{E}{kT}} \mid_0^{\infty} = - [e^{-\infty} - e^0]= 1</math>
 
 
 
<math>P(E=5eV)</math> is calculated by integrating P(E) over some energy interval ( ie:<math> N(v) dv</math>).  I will arbitrarily choose 4.9 eV to 5.1 eV as a starting point.
 
 
 
 
 
<math>\int_{4.9 eV}^{5.1 eV} P(E) dE =  - [e^{-5.1 eV/kT} - e^{4.9 eV/kT}]</math>
 
 
 
<math>k= (1.38 \times 10^{-23} \frac{J}{mole \cdot K} )  =  (1.38 \times 10^{-23} \frac{J}{mole \cdot K} )(6.42 \times 10^{18} \frac{eV}{J})= 8.614 \times 10^{-5} \frac {eV}{mole \cdot K}</math>
 
 
 
assuming a room empterature of <math>T=300 K</math>
 
 
 
then<math>kT = 0.0258 \frac{eV}{mole}</math>
 
 
 
and
 
 
 
<math>\int_{4.9 eV}^{5.1 eV} P(E) dE =  - [e^{-5.1/0.0258} - e^{4.9/0.0258}] = 4.48 \times 10^{-83} - 1.9 \times 10^{-86} \approx 4.48 \times 10^{-83}</math>
 
 
 
or in other words the precise mathematical calculation of the probability may be approximated by just using the distribution function alone
 
 
 
<math>P(E=5eV) = e^{-5/0.0258} \approx 10^{-85}</math>
 
 
 
This approximation breaks down as <math>E \rightarrow 0.0258 eV</math>
 
 
 
Since we have 12.011 grams of carbon and 1 mole of carbon = 12.011 g = <math>6 \times 10^{23} </math>carbon atoms
 
 
 
We do not expect to see a 5 eV carbon atom in a sample size of <math>6 \times 10^{23} </math> carbon atoms when the probability of observing such an atom is <math>\approx 10^{-85}</math>
 
 
 
The energy we expect to see would be calculated by
 
 
 
<math><E> = \int_{0}^{\infty} E \cdot P(E) dE</math>
 
 
 
If you used this block of carbon as a detector you would easily notice an event in which a carbon atom absorbed 5 eV of energy as compared to the energy of a typical atom in the carbon block.
 
 
 
----
 
 
 
;Silicon detectors and Ionization chambers are two commonly used devices for detecting radiation.
 
 
 
approximately 1 eV of energy is all that you need to create an electron-ion pair in Silicon
 
 
 
<math>P(E=1 eV) = e^{-1/0.0258} \approx 10^{-17}</math>
 
 
 
approximately 10 eV of energy is needed to ionize an atom in a gas chamber
 
 
 
<math>P(E=10 eV) = e^{-10/0.0258} \approx 10^{-169}</math>
 
 
 
 
 
 
 
The low probability of having an atom with 10 eV of energy means that an ionization chamber would have a better Signal to Noise ratio (SNR) for detecting 10 eV radiation than a silicon detector
 
 
 
But if you cool the silicon detector to 200 degrees Kelvin (200 K) then
 
 
 
<math>P(E=1 eV) = e^{-1/0.0172} \approx 10^{-26} << 10^{-17}</math>
 
 
 
So cooling your detector will slow the atoms down making it more noticable when one of the atoms absorbs energy.
 
 
 
also, if the radiation flux is large, more electron-hole pairs are created and you get a more noticeable signal.
 
 
 
Unfortunately, with some detectore, like silicon, you can cause radiation damage that diminishes it's quantum efficiency for absorbing energy.
 
 
 
=== The Monte Carlo method ===
 
; Stochastic
 
: from the greek word "stachos"
 
: a means of, relating to, or characterized by conjecture and randomness.
 
 
 
 
 
A stochastic process is one whose behavior is non-deterministic in that the next state of the process is partially determined.
 
 
 
Physics has many such non-deterministic systems:
 
 
 
*Quantum Mechanics
 
*Thermodynamics
 
 
 
 
 
Basically the monte-carlo method uses a random number generator (RNG) to generate a distribution (gaussian, uniform, Poission,...) which is used to solve a stochastic process based on an astochastic description.
 
 
 
 
 
==== Example 2 Calculation of <math>\pi</math>====
 
 
 
;Astochastic description:
 
: <math>\pi</math> may be measured as the ratio of the area of a circle of radius <math>r</math> divided by the area of a square of length <math>2r</math>
 
 
 
[[Image:PI_from_AreaRatio.jpg]]<math>\frac{A_{circle}}{A_{square}} = \frac{\pi r^2}{4r^2} = \frac{\pi}{4}</math>
 
 
 
You can measure the value of <math>\pi</math> if you physically measure the above ratios.
 
 
 
; Stochastic description:
 
: Construct a dart board representing the above geometry, throw several darts at it, and look at a ratio of the number of darts in the circle to the total number of darts thrown (assuming you always hit the dart board).
 
 
 
; Monte-Carlo Method
 
:Here is an outline of a program to calulate <math>\pi</math> using the Monte-Carlo method with the above Stochastic description
 
[[Image:MC_PI_fromAreaRatio.jpg]]
 
begin loop
 
  x=rnd
 
  y=rnd
 
  dist=sqrt(x*x+y*y)
 
  if dist <= 1.0 then numbCircHits+=1.0
 
  numbSquareHist += 1.0
 
end loop
 
  print PI = 4*numbCircHits/numbSquareHits
 
 
 
=== A Unix Primer ===
 
To get our feet wet using the UNIX operating system, we will try to solve example 2 above using a RNG under UNIX
 
 
 
==== List of important Commands====
 
 
 
# ls
 
# pwd
 
# cd
 
# df
 
# ssh
 
# scp
 
# mkdir
 
# printenv
 
# emacs, vi, vim
 
# make, gcc
 
# man
 
# less
 
# rm
 
  
----
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=Interactions of Electrons and Photons with Matter=
Most of the commands executed within a shell under UNIX have command line arguments (switches) which tell the command to print information about using the command to the screen.  The common forms of these switches are "-h", "--h", or "--help"
 
  
ls --help
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[[TF_SPIM_e-gamma]]
ssh -h
 
  
'' the switch deponds on your flavor of UNIX''
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= Hadronic Interactions =
  
if using the switch doesn;t help you can try the "man" (sort for manual) pages (if they were installed). 
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[[TF_SPIM_HadronicInteractions]]
Try
 
man -k pwd
 
  
the above command will search the manual for the key word "pwd"
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= Final Project=
  
==== Example 3: using UNIX ====
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A final project will be submitted that will be graded with the following metrics:
  
Step
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1.) The document must be less than 15 pages.
# login to inca.<br> [http://physics.isu.edu/~tforest/Classes/NucSim/Day1/XwindowsOnWindows.html click here for a description of logging in if using windows]
 
# mkdir src
 
# cd src
 
# cp -R ~tforest/NucSim/Day1 ./
 
# ls
 
# cd Day1
 
# make
 
#./rndtest
 
  
[http://physics.isu.edu/~tforest/Classes/NucSim/Day1/RNG/Marsaglia/noviceExample/ Here is a web link to the source files you can copy in case the above doesn't work]
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2.) The document must contain references in a bibliography (5 points) .
  
=== A Root Primer ===
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3.) A comparison must be made between GEANT4's prediction and either the prediction of someone else or an experimental result(30 points).
==== Example 1: Create Ntuple  and Draw Histogram====
 
  
=== Cross Sections ===
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4.) The graphs must be of publication quality with font sizes similar or larger than the 12 point font (10 points).
==== Definitions ====
 
;Total cross section
 
:<math>\sigma</math> = <math>\equiv \frac{\# particles\; scattered} {\frac{ \# incident \; particles}{Area}}</math>
 
  
;Differential cross section
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5.) The document must be grammatically correct (5 points).
:<math>\sigma(\theta)</math> = <math> \frac{d \sigma}{d \Omega} \equiv \frac{\frac{\# particles\; scattered}{solid \; angle}} {\frac{ \# incident \; particles}{Area}}</math>
 
  
; Solid Angle
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6.) The document format must contain the following sections: An abstract of 5 sentences (5 points) , an Introduction(10 points), a Theory section (20 points) , if applicable a section describing the experiment that was simulated, a section delineating the comparisons that were made, and a conclusion( 15 points).
:[[Image:SolidAngleDefinition.jpg]]
 
: <math>\Omega</math>= surface area of a sphere covered by the detector
 
: ie;the detectors area projected onto the surface of a sphere
 
:A= surface area of detector
 
:r=distance from interaction point to detector
 
:<math>\Omega = \frac{A}{r^2} </math>sterradians
 
: <math>A_{sphere} = 4 \pi r^2</math> if your detector was a hollow ball
 
:<math>\Omega_{max} = \frac{4 \pi r^2}{r^2} = 4\pi</math>sterradians
 
  
;Units
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=Resources=
:Cross-sections have the units of Area
 
:1 barn = <math>10^{-28} m^2</math>
 
; [units of <math>\sigma(\theta)</math>] =<math>\frac{\frac{[particles]}{[sterradian]}} {\frac{ [ particles]}{[m^2]}} = m^2</math>
 
  
 +
[http://geant4.web.cern.ch/geant4/  GEANT4 Home Page]
  
[[Image:FixedTargetScatteringCrossSection.jpg]]
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[http://root.cern.ch ROOT Home page]
; Fixed target scattering
 
: <math>N_{in}</math>= # of particles in = <math>I \cdot A_{in}</math>
 
:: <math>A_{in}</math> is the area of the ring of incident particles
 
:<math>dN_{in} = I \cdot dA = I (2\pi b) db</math>= # particles in a ring of radius <math>b</math> and thickness <math>db</math>
 
  
You can measure <math>\sigma(\theta)</math> if you measure the # of particles detected <math>d N</math> in a known detector solid angle <math>d \Omega</math> from a known incident particle Flux (<math>I</math>) as
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[http://conferences.fnal.gov/g4tutorial/g4cd/Documentation/WorkshopExercisesFermi Lab Example]
  
<math>\sigma(\theta) = \frac{\frac{d N}{ d \Omega}}{I}</math>
 
  
Alternatively if you have a theory which tells you <math>\sigma(\theta)</math> which you want to test experimentally with a beam of flux <math>I</math> then you would measure counts (particles)
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[http://physics.nist.gov/PhysRefData/Star/Text/ESTAR.html NIST Range Tables]
  
<math>dN = I \sigma(\theta) d \Omega = I \sigma(\theta) \frac{d A}{r^2} = I \sigma(\theta) \frac{r^2 \sin(\theta) d \theta d \phi}{r^2}</math>
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[http://ie.lbl.gov/xray/ X-ray specturm]
  
;Units
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[[Installing_GEANT4.9.3_Fsim]]
: <math>[d N] = [\frac {particles}{m^2}][m^2] [sterradian] </math> = # of particles
 
: or for a count rate divide both sides by time and you get beam current on the RHS
 
: integrate and you have the total number of counts
 
  
;Classical Scattering
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== Saving/restoring Random number seed==
: In classical scattering you get the same number of particle out that you put in (no capture, conversion,..)
 
: <math>d N_{in} = dN</math>
 
:<math>d N_{in} = I dA = I (2\pi b) db</math>
 
: <math>d N = I \sigma(\theta) d \Omega =  I \sigma(\theta) \sin(\theta) d \theta d \phi = I \sigma(\theta) \sin(\theta) d \theta (2 \pi )</math>
 
:<math>  I (2\pi b) db = I \sigma(\theta) \sin(\theta) d \theta (2 \pi )</math>
 
:<math>    b  db =  \sigma(\theta) \sin(\theta) d \theta </math>
 
:<math>\sigma(\theta) =  \frac{b}{\sin(\theta)}\frac{db}{d \theta}</math>
 
:<math>\frac{db}{d \theta}</math> tells you how the impact parameter <math>b</math> changes with scattering angle <math>\theta</math>
 
  
==== Example 4: Elastic Scattering ====
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You save the current state of the random number generator with the command
This example is an example of classical scattering.
 
  
Our goal is to find <math>\sigma(\theta)</math> for an elastic collision of 2 impenetrable spheres of diameter <math>a</math>.  To solve this elastic scattering problem we will describe the collision using the Center of Mas (C.M.) coordinate system in terms of the reduced mass.  As we shall see, by using C.M. coordinate system the 2-body collision becomes a 1-body problem.  Then we will describe the motion of the reduced mass in the C.M. Frame.
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/random/setSavingFlag 1
  
[[Image:SPIM_ElasCollis_Lab_CM_Frame.jpg]]
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/run/beamOn 100
  
; Variable definitions
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/random/saveThisRun
:<math>b</math>= impact parameter ; distance of closest approach
 
:<math>m_1</math>= mass of incoming ball
 
:<math>m_2</math>= mass of target ball
 
:<math>u_1</math>= iniital velocity of  incoming ball in Lab Frame
 
:<math>v_1</math>= final velocity of  <math>m_1</math> in Lab Frame
 
:<math>\psi</math>= scattering angle of <math>m_1</math> in Lab frame after collision
 
:<math>u_1^{\prime}</math>= iniital velocity of  <math>m_1</math> in C.M.  Frame
 
:<math>v_1^{\prime}</math>= final velocity of  <math>m_1</math> in C.M. Frame
 
:<math>u_2^{\prime}</math>= iniital velocity of  <math>m_2</math> in C.M.  Frame
 
:<math>v_2^{\prime}</math>= final velocity of  <math>m_2</math> in C.M. Frame
 
:<math>\theta</math>= scattering angle of <math>m_1</math> in C.M. frame after collision
 
  
 +
A file is created called
  
;Determining the reduced mass:
+
currentEvent.rndm
  
 +
/control/shell mv currentEvent.rndm currentEvent10.rndm
  
[[Image:SPIM_2Body-1BodyCoordSystem.jpg]]
 
  
; vector definitions
+
You can restore the random number generator and begin generating random number from the last save time
:<math>\vec{r}_1</math> = a position vector pointing to the location of <math>m_1</math>
 
:<math>\vec{r}_2</math> = a position vector pointing to the location of <math>m_2</math>
 
:<math>\vec{R}</math> = a position vector pointing to the center of mass of the two ball system
 
:<math>\vec{r} \equiv \vec{r}_1 - \vec{r}_2</math> = the magnitude of this vector is the distance between the two masses
 
  
In the C.M. reference frame the above vectors have the following relationships
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/random/resetEngineFrom currentEvent.rndm
  
# <math>\vec{R} = 0 = \frac{m_1 \vec{r}_1 + m_2 \vec{r}_2}{m_1 + m_2} \Rightarrow m_2 \vec{r}_1 = -m_2 \vec{r}_2</math>
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==Building GEANT4.11==
# <math>\vec{r}_1 - \vec{r}_2 = \vec{r}</math>
 
  
solving the above equations for <math>\vec{r_1}</math> and <math>\vec{r_2}</math> and defining the reduced mass <math>\mu</math> as
+
===4.11.2===
 +
[[TF_GEANT4.11]]
  
:<math>\mu = \frac{m_1 \cdot m_2}{m_1 + m_2} \equiv</math> reduced mass
+
==Building GEANT4.10==
  
leads to
 
  
: <math>\vec{r}_1 = \frac{\mu}{m_1} \vec{r}</math>
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===4.10.02===
: <math>\vec{r}_2 = \frac{\mu}{m_2} \vec{r}</math>
 
  
We can use the above reduced mass relationships to construct the Lagrangian in terms of <math>\vec{r}</math> instead of <math>\vec{r}_1</math> and <math> \vec{r}_2</math> thereby reducing the problem from a 2-body problem to a 1-body problem.
+
[[TF_GEANT4.10.2]]
 +
===4.10.01===
  
; Construct the Lagrangian
+
[[TF_GEANT4.10.1]]
  
The Lagrangian is defined as:
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==Building GEANT4.9.6==
  
 +
[[TF_GEANT4.9.6]]
  
<math>\mathcal{L} = T - U</math>
+
==Building GEANT4.9.5==
 
 
where
 
 
 
<math>T \equiv</math> kinetic energy of the system
 
 
 
<math>U \equiv</math> Potential energy of the system which describes the interaction
 
 
 
 
 
<math>\mathcal{L} = \frac{1}{2} |\vec{\dot{r}}_1|^2 + \frac{1}{2} |\vec{\dot{r}}_2|^2 - U</math>
 
:= <math>\frac{1}{2} m_1 \left (\frac{m_2}{m1+m_2} \right )^2  |\vec{\dot{r}}|^2 + \frac{1}{2} m_2 \left (\frac{m_1}{m1+m_2} \right )^2  |\vec{\dot{r}}|^2 -U(\vec{r})</math>
 
 
 
after substituting derivative of the expressions for <math>\vec{r_1}</math> and <math>\vec{r}_2</math>
 
 
 
: = <math>\frac{1}{2} \mu |\vec{\dot{r}}|^2 -U(\vec{r})</math>  The 2-body problem is now described by a 1-body Lagrangian
 
 
 
Lagranges equations of motion are given by
 
: <math>\frac{\partial \mathcal{L}}{\partial q} = \frac{d}{dt} \frac{\partial \mathcal{L}}{\dot{q}}</math>
 
where <math>q</math> represents on of the coordinate (cannonical variables).
 
 
 
To get the classical scattering cross section we are interested in finding an expression for the dependence of the impact parameter on the scattering angle,<math>\frac{d b}{d \theta}</math>. 
 
 
 
Now lets redraw the collision in terms of a reference frame fixed on <math>m_2</math> (before collision its the Lab Frame but not after collision).
 
 
 
[[Image:SPIM_ElasCollis_CMFrame.jpg]] [[Media:SPIM_ElasColls_CMFrame_xfig.txt]]
 
 
 
The C.M. Frame rides along the center of mass, the above coordinate system though has its origin on <math>m_2</math> and only overlaps in space with the CM frame at the collision point sufficiently to illustrate <math>\theta</math>.  If <math>b > a</math> then there is no collision (<math>\theta=0</math>),  otherwise a collision happens when r=a (the distance between the balls is equal to their diameter).  A head on collision is defined as <math>b=0</math> (<math>\theta=\pi</math>).
 
 
 
;Observation
 
: as <math>\theta</math> gets smaller, <math>b</math> gets bigger
 
: <math>\frac{d b}{d \theta} < 0</math>
 
 
 
Using plane polar coordinates (<math>r, \phi</math>) we can describe the problem in the lab frame as:
 
 
 
<math>\vec{v} = \dot{R} \hat{e}_r + r \dot{\phi} \hat{e}_{\phi}</math>
 
 
 
<math>T = \frac{1}{2} \mu ( \dot{r)}^2 + r^2 \dot{\phi}^2)</math>
 
 
 
 
 
<math>U(r) = \left \{  {0 \; r > a \atop \infty \; r \le a} \right .</math>
 
 
 
<math>\mathcal{L} = T -U = \frac{1}{2} \mu ( \dot{r}^2 + r^2 \dot{\phi}^2) - U(r)</math>
 
 
 
Lagranges Equation of Motion:
 
 
 
<math>\frac{\partial \mathcal {L}}{\partial \phi} = \frac{d}{d t} \frac{\partial \mathcal{L}}{\partial \dot{\phi}}</math>
 
<math>0 = \frac{d}{d t} [ \mu r^2 \dot{\phi}] \Rightarrow</math>  there is a constant of motion ( Constant angular momentum)
 
 
 
<math>\ell \equiv \mu r^2 \dot{\phi} = \vec{r} \times \vec{p} = \vec{r} \times \mu \vec{v} = r^2 \mu \dot{\phi}</math>
 
 
 
substitute <math>\ell</math> into <math>\mathcal{L}</math>
 
 
 
<math>\mathcal{L} = \frac{1}{2} ( \mu  \dot{r}^2 + \frac{\ell}{\mu r^2} ) - U(r)</math>
 
 
 
The two equations above are in terms of <math>r</math> and <math>\phi</math> whereas our goal is to find an expression for <math>\frac{ d b}{ d \theta}</math>.  Since <math>r</math> is related to <math>b</math> and <math>\phi</math> is related to<math> \theta</math> (<math>\theta = \pi - 2\phi</math>; see figure above) we should try and find expressions for <math>d \phi</math> in terms of <math>r(b)</math>
 
 
 
;Trick
 
: <math>\dot{\phi} = \frac{d \phi}{d t} = \frac{d \phi}{d r} \frac{d r}{d t}</math>
 
:<math>\Rightarrow \ell = \mu r^2 \frac{d \phi}{d r} \dot{r}</math>
 
:or
 
: <math>d \phi = \frac{\ell}{\mu r^2 \dot{r}} dr</math>
 
 
 
We now need an expression for <math>\dot{r}</math> in order to integrate the above equation to determine the functional dependence of <math>\phi</math> and hence<math> \theta</math>.
 
 
 
Since Energy is conserved (Elastic Scattering), we may define the Hamiltonian as
 
 
 
<math>H = T + U = \frac{1}{2} (mu \dot{r}^2 + \frac{\ell}{\mu r^2}) + U(r) = constant \equiv E</math>
 
 
 
solving for <math>\dot{r}</math>
 
 
 
<math>\dot{r} = \pm \sqrt{\frac{2(E-U(r))}{\mu} - \frac{\ell^2}{\mu^2 r^2}}</math>
 
 
 
substituting the above into the equation for <math>d \phi</math> and integrating:
 
 
 
<math>\phi = \int d \phi = \int_{r_{min}}^{r_{max}} \frac{\ell}{\mu r^2 \dot{R}} dr</math>
 
 
 
<math>r_{min} = a  \; \; \;  r_{max}= \infty  \; \; \;  U(r) = 0 : a \le r \le \infty</math>
 
 
 
<math>\phi = \int_a^{\infty} \frac{\ell} {r^2 \sqrt{2 \mu E - \frac{\ell^2}{r^2}} }dr</math>
 
 
 
For <math>a \le r \le \infty</math> : <math>E = \frac{1}{2} \mu v^2_{cm} \Rightarrow v_{cm} = \sqrt{\frac{2E}{\mu}}</math>
 
 
 
<math>\vec{\ell} = \vec{r} \times \vec{p} \Rightarrow |\vec{\ell}| = |\vec{r}| |\vec{p}| \sin(\phi) = r \mu v_{cm} \sin(\phi) = r \mu \left ( \sqrt{\frac{2E}{\mu}} \right) \sin(\phi) = \sqrt{2 \mu E} r\sin(\phi) =\sqrt{2 \mu E} b</math>
 
 
 
substituting this expression for <math>\ell</math> into the last expression for <math>\phi</math> above :
 
 
 
<math>\phi =\int_a^{\infty}  \frac{b dr}{r\sqrt{(r^2-b^2)}}</math>
 
 
 
;Integral Table
 
: <math>\int  \frac{dx}{x\sqrt{(\alpha x^2+\beta x+\gamma)}} = \frac{-1}{\sqrt{-\gamma}} \sin^{-1} \left (\frac{\beta x+2\gamma}{|x|\sqrt{\beta^2-4\alpha \gamma}} \right )</math>
 
 
 
let <math>x=r \;\; \alpha=1 \;\; \beta=0 \;\; \gamma=-b^2</math>
 
 
 
then
 
 
 
<math>\phi = \left . b \frac{1}{\sqrt{-(-b^2)}} \sin^{-1} \left (\frac{-2b^2}{r\sqrt{0-4(1)(-b^2) } }\right ) \right |_a^{\infty} = \sin^{-1} (0)- \sin^{-1}(-\frac{b}{a})</math>
 
 
 
or
 
 
 
<math>\sin(\phi) = \frac{b}{a} = \sin \left ( \frac{\pi}{2} - \frac{\theta}{2} \right ) = \cos \left ( \frac{\theta}{2} \right )</math>
 
 
 
:<math>\Rightarrow b = a \cos \left( \frac{\theta}{2} \right)</math>
 
 
 
 
 
; Now substitue the above into the expression for <math>\sigma(\theta)</math>
 
 
 
<math>\sigma(\theta) = \frac{b}{\sin(\theta)} \frac{d b}{d \theta} = \frac{a \cos(\theta/2)}{sin(\theta)} a[-\sin(\theta/2)]\frac{1}{2}
 
= \frac{a^2}{2} \frac{\cos(\theta/2) \sin(\theta/2)}{\sin(\theta)}</math>
 
 
 
drop the negative sign, sqrt in denominator allows this, and use the trig identity
 
 
 
:<math>\sin \left (\frac{\theta}{2} + \frac{\theta}{2} \right ) = \cos \left (\frac{\theta}{2} \right) \sin \left (\frac{\theta}{2} \right ) + \cos \left ( \frac{\theta}{2} \right ) \sin \left (\frac{\theta}{2} \right )</math>
 
:<math>\sin(\theta) = 2 \cos \left (\frac{\theta}{2} \right ) \sin \left (\frac{\theta}{2} \right )</math>
 
 
 
<math>\sigma(\theta) = \frac{a^2}{2} \frac{1}{2} = \frac{a^2}{4}</math>
 
 
 
<math>\sigma = \int \sigma(\theta) d \Omega = \frac{a^2}{2} \frac{1}{2} 4 \pi  = \pi a^2</math>
 
 
 
 
 
;compare with result from definition
 
 
 
:<math>\sigma</math> = scattering cross-section <math>\equiv \frac{\# particles\; scattered} {\frac{ \# incident \; particles}{Area}}</math>
 
:number of particles scattered = number of incident particles
 
: Area = <math> \pi a^2</math> = The area profile in which a collision occurs[[Image:ClassicalEffectiveScatteringArea.jpg | 200 px]]
 
 
 
<math>\sigma = \frac{{N}}{\frac{ N}{\pi a^2}} = \pi a^2</math>
 
 
 
==== Lab Frame Cross Sections ====
 
 
 
The C.M. frame is often chosen to theoretically calculate cross-sections even though experiments are conducted in the Lab frame.  In such cases you will need to transform cross-sections between two frames.
 
 
 
The total cross-section should be frame independent
 
 
 
:<math>\sigma_{C.M.} = \sigma_{Lab}</math>
 
 
 
or
 
 
 
: <math>\sigma(\theta) d \Omega = \sigma(\psi) d \Omega^{\prime}</math>
 
 
 
where
 
 
 
<math>\theta</math> is in the CM frame and <math>\psi</math> is in the Lab frame.
 
 
 
 
 
;A non-relativistic transformation:
 
 
 
: <math>\sigma(\theta) d \Omega = \sigma(\psi) d \Omega^{\prime}</math>
 
: <math>\sigma(\theta) 2 \pi \sin(\theta) d \theta = \sigma(\psi) 2 \pi \sin (\psi) d \psi</math>
 
: <math>\Rightarrow \sigma(\psi) = \frac{\sin(\theta)}{\sin(\psi)} \frac{d \theta}{d \psi} \sigma(\theta)</math>
 
 
 
The transformation is governed by the dependence of <math>\theta</math> on <math> \psi</math> <math> \left( \frac{d \theta}{d \psi} \right )</math>
 
 
 
Lets return back to our picture of the scattering Process
 
 
 
[[Image:SPIM ElasCollis Lab CM Frame.jpg]]
 
 
 
if we superimpose the vectors <math>\vec{v}_1</math> and <math>\vec{v}_1^{\prime}</math> we have
 
 
 
[[Image:SPIM ElasCollis Lab CM Frame_Velocities.jpg]]
 
 
 
Trig identities (non-relativistic Gallilean transformation) tell us
 
 
 
<math>v_1 \sin(\psi) = v_1^{\prime} \sin(\theta)</math>
 
 
 
 
 
<math>v_1 cos(\psi) = v_{cm} + v_1^{\prime} \cos(\theta)</math>
 
 
 
solving for <math>\psi</math>
 
 
 
<math>\tan(\psi) = \frac{\sin(\psi)}{\cos(\psi)} = \frac{v_1^{\prime} \sin(\theta)/v_1}{\frac{v_{CM}}{v_1} + \frac{v_1^{\prime} \cos(\theta)}{v_1} }
 
= \frac{\sin(\theta)}{\cos(\theta) + \frac{v_{CM}}{v_1^{\prime}}}</math>
 
 
 
For an elastic collision only the directions change in the CM Frame: <math>u_1^{\prime}= v_1^{\prime}</math>  & <math>u_1^{\prime}= v_2^{\prime}</math>
 
 
 
;From the definition of the C.M.
 
;<math>\vec{v}_{CM} = \frac{m_1 \vec{u}_1 + m_2 \vec{u}_2}{m_1+m_2} = \frac{m_1}{m_1+m_2} \vec{u}_1</math>
 
 
 
;conservation of momentum in CM Frame <math>\Rightarrow</math> :
 
:<math>m_1 u_1^{\prime} = - m_2 u_2{\prime}</math>
 
 
 
:<math> \Rightarrow v_1^{\prime} = u_1^{\prime} = \frac{-m_2}{m_1} u_2^{\prime}</math>
 
 
 
; Gallilean Coordinate transformation:
 
;<math>\vec{u}_1 = \vec{u}_1^{\prime} + \vec{v}_{CM} = \vec{u}_1^{\prime} + \frac{m_1}{m_1+m_2} \vec{u}_1</math>
 
:<math>\Rightarrow u_1{\prime} = \left [ 1 - \frac{m_1}{m_1 + m_2} \right ] u_1 = \frac{m_2}{m_1+m_2}u_1</math>
 
:<math>\Rightarrow v_1^{\prime} = u_1^{\prime}  =\frac{m_2}{m_1+m_2} u_1</math>
 
 
 
; another experission for <math>\psi</math>
 
 
 
using the above gallilean transformation we can do the following
 
 
 
:<math>\frac{v_{CM}}{v_1^{\prime}}= \frac{\frac{m_1}{m_1+m_2} u_1}{\frac{m_2}{m_1+m_2} u_1} = \frac{m_1}{m_2}</math>
 
 
 
or
 
 
 
: <math>\tan(\psi) = \frac{\sin(\theta)}{\cos(\theta) + \frac{m_1}{m_2}}</math>
 
 
 
after a little trig substitution
 
 
 
<math>\Rightarrow \frac{m_1}{m_2} = \frac{sin(\theta - \psi)}{\sin(\psi)} =</math> constant
 
 
 
now use the chain rule to find <math>\frac{d \theta}{d \psi}</math>
 
 
 
: <math>f \equiv  \frac{sin(\theta - \psi)}{\sin(\psi)} =</math> constant
 
:<math>df = 0 = \frac{ \partial f}{\partial \psi} d \psi  + \frac{ \partial f}{\partial \theta} d \theta </math>
 
: <math>\Rightarrow \frac{d \theta}{d \psi} = \frac{-\frac{ \partial f}{\partial \psi} }{\frac{ \partial f}{\partial \theta} }</math>
 
 
 
:<math>-\frac{ \partial f}{\partial \psi} = \frac{\cos(\theta - \psi)}{\sin(\psi)} + \frac{\sin(\theta - \psi)}{\sin(\psi)}</math>
 
:<math>\frac{ \partial f}{\partial \theta }= 1 + \frac{\sin(\theta - \psi) \cos(\psi)}{\cos(\theta - \psi) \sin(\psi)}</math>
 
 
 
after substitution:
 
: <math>\sigma(\psi) = \frac{\sin(\theta)}{\sin(\psi)} \frac{d \theta}{d \psi} \sigma(\theta)</math>
 
: <math>=\frac{\sin(\theta)}{\sin(\psi)} \left [ 1 + \frac{\sin(\theta - \psi) \cos(\psi)}{\cos(\theta - \psi) \sin(\psi)} \right ] \sigma(\theta)</math>
 
 
 
For the above equation to be more useful one would prefer to recast it in terms of only <math>\psi</math> and masses.
 
 
 
:<math>\sigma(\psi) = \frac{\left [ \frac{m_1}{m_2}\cos(\psi) + \sqrt{1-\left ( \frac{m_1 \sin(\psi) }{m_2} \right )^2 }\right ]}{\sqrt{1 - \left ( \frac{m_1 \sin(\psi)}{m_2}\right )^2 }}</math>
 
 
 
== Stopping Power ==
 
Ann. Phys. vol. 5, 325, (1930)
 
=== Bethe Equation ===
 
====Classical Energy Loss ====
 
 
 
Consider the energy lost when a particle of charge (<math>ze</math>) traveling at speed <math>v</math> is scattered by a target of charge (<math>Ze</math>).  Assume only the coulomb force causes the particle to scatter from the target as shown below.
 
  
[[Image:SPIM_Bethe_ClassCoulScat.jpg]]
+
[[TF_GEANT4.9.5]]
  
; Notice:
+
An old version of Installation notes for versions prior to 9.5
: as <math>ze</math> is scattered the horizontal component of the coulomb force (<math>F</math>) flips direction; ie no horizontal force
 
  
:<math>F_{vertical} = k \frac{zZe^2}{r^2} \sin(\theta) = k \frac{zZe^2}{r^2}  \frac{b}{r}</math>
+
[http://brems.iac.isu.edu/~tforest/NucSim/Day3/ Old Install Notes]
  
where
 
: k =<math>\frac{1}{4 \pi \epsilon_0}</math>
 
: r = distance between incident projectile and target atom
 
: b= impact parameter of collision
 
  
 +
Visualization Libraries:
  
Using the definition of Impulse one can determine the momentum change of <math>ze</math> as
+
[http://www.opengl.org/ OpenGL]
  
: <math>\Delta p = \int F dt</math>
+
[http://geant4.kek.jp/~tanaka/DAWN/About_DAWN.html  DAWN]
  
Let's assume that the energy lost by the incident particle <math>ze</math> is absorbed by an electron in the target atom.  This energy may be cast in terms of the incident particles momentum change as
 
  
:<math>\frac{(\Delta p)^2}{2m_e}</math>
+
[http://doc.coin3d.org/Coin/  Coin3D]
  
By calculating the change in momentum (<math>\Delta p</math>) of the incident particle we can infer the amount of energy lost by the incident particle and absorbed one of the target materials atomic electrons.
+
==Compiling G4 with ROOT==
  
:<math>\Delta P = \int F dt = \int k \frac{zZe^2b}{r^3}  dt</math>
+
These instruction describe how you can create a tree within ExN02SteppingVerbose to store tracking info in an array (max number of steps in a track is set to 100 for the desired particle)
  
using  <math>dt = \frac{dx}{v} = \frac{d x}{\beta c}</math> we have
+
[[G4CompileWRootforTracks]]
  
: <math>= k \frac{zZe^2b}{\beta c} \int_{-\infty}^{+\infty} \frac{ dx}{(x^2+b^2)^{3/2}}</math>
+
==Using SLURM==
: <math>=\frac{kzZe^2b}{\beta c b^2} \int_{-\infty}^{+\infty} \frac{ dx/b}{(1+\frac{x}{b^2})^{3/2}}</math>
 
  
:<math>\int_{-\infty}^{+\infty} \frac{ dx/b}{(1+\frac{x}{b^2})^{3/2}}=2</math>
+
http://slurm.schedmd.com/quickstart.html
  
:<math> \Delta p = \frac{2kzZe^2b}{\beta c b^2}</math>
 
  
casting this in terms of the classical atomic electron radius <math>r_e</math>
+
https://rc.fas.harvard.edu/resources/documentation/convenient-slurm-commands/
  
: <math>r_e = \frac{k e^2}{m_e v^2} \sim \frac{k e^2}{m_e c^2}</math>  just equate <math>F = \frac{ke^2}{r_e^2} = m \frac{v^2}{r_e}</math>
+
===simple batch script for one process job===
  
Then
+
create the file submit.sbatch below
  
:<math> \Delta p = \frac{2zZr_e m_e c}{\beta  b}</math>
+
<pre>
 +
#!/bin/sh
 +
#SBATCH --time=1
 +
cd src/PI
 +
./PI_MC 100000000000000
 +
</pre>
  
and
+
the execute
  
: <math>\Delta E = \frac{(\Delta p)^2}{2m_e} = 2 \left ( \frac{r_e m_e}{\beta b}\right )^2 \frac {z^2 Z^2 c^2}{m_e}</math> : <math>Z</math> = 1 here because I shall assume the energy is lost to just the electron and the Atom is a spectator
+
:sbatch submit.sbatch
  
Now let's calculate an expression representing the average energy lost for an incident particle traversing a material of some thickness.
+
check if its running with
  
Let
+
:squeue
  
: <math>P(\Delta E)</math> = Probability of an interaction taking place which results in an energy loss <math>\Delta E</math>
+
to kill a batch job
  
If we let
+
:scancel JOBID
  
= Atomic Number = # electrons in target Atom = number of protons in an Atom
+
===On minerve===
  
N = Avagadros number  = <math>6.022 \times 10^{23}  \frac{Atoms}{mol}</math>
+
Sample script to submit 10 batch jobs.
  
A = Atomic mass = <math>\frac{g}{mole}</math>
+
the filename is minervesubmit and you run like
 +
  source minervesubmit
  
<math>dP(\Delta E)</math>  = probability of hitting an atomic electron in the area of an annulus of radius (<math>b + db</math>) with an energy transfer between <math>\Delta E</math> and <math>\Delta E + d(\Delta E)</math>
+
<pre>
 +
cd /home/foretony/src/GEANT4/geant4.9.5/Simulations/N02wROOT/batch
 +
qsub submit10mil
 +
qsub submit20mil
 +
qsub submit30mil
 +
qsub submit40mil
 +
qsub submit50mil
 +
qsub submit60mil
 +
qsub submit70mil
 +
qsub submit80mil
 +
qsub submit90mil
 +
qsub submit100mil
 +
</pre>
  
Then
+
The file submit10mil looks like this
 +
<pre>
 +
#!/bin/sh
 +
#PBS -l nodes=1
 +
#PBS -A FIAC
 +
#PBS -M foretony@isu.edu
 +
#PBS -m abe
 +
#
 +
source /home/foretony/src/GEANT4/geant4.9.5/geant4.9.6-install/bin/geant4.sh
 +
cd /home/foretony/src/GEANT4/geant4.9.5/Simulations/N02wROOT/batch/10mil
 +
../../exampleN02 run1.mac > /dev/null
 +
</pre>
  
:  <math>\frac{-dE }{dx}= \int_0^{\infty} dP(\Delta E) \Delta E</math> = energy lost by the incident particle per distance traversed through the material
 
  
I am just adding up all the energy losses weighted by the probability of the energy loss to find the total energy loss.
+
use
  
:<math>dP(\Delta E) = \frac{N}{A} d \sigma =\frac{N}{A} (2 \pi b db) Z</math> : classically <math>\sigma = \pi b^2 ; d \sigma = 2\pi b db
+
  qstat
</math>
 
  
<math>\Rightarrow \frac{-dE}{dx} =  \int_0^{\infty} \frac{N}{A} (2 \pi b db) Z \Delta E = \frac{2 \pi N Z}{A} \int_0^{\infty} \Delta E b db</math>
+
to check that the process is still running
:= <math>\frac{2 \pi N Z}{A} \int_0^{\infty} \left [ \frac{2 r_e^2 m_e c^2 z^2}{\beta^2 b^2}\right ] b db</math>
 
:= <math>4 \pi N r_e^2 m_e c^2 \frac{z^2 Z}{A \beta^2} \int_0^{\infty} \frac{db}{b}</math>
 
:=<math>\frac{\mathcal{K} }{A} \frac{z^2 Z}{\beta^2} \int_0^{\infty} \frac{db}{b}</math>
 
  
where
+
use
<math>\frac{\mathcal{K}}{A} = \frac{4 \pi N r_e^2 m_e c^2}{A} = 0.307 \frac{MeV cm^2}{g}</math>''' if A=1'''
 
  
The limits of the above integral should be more physical in order to reflect the limits of the physics interaction. Let b_{min}  and b_{max} represent the minimum and maximum possible impact parameter where the physics is discribed,  as shown above,  by the coulomb force.
+
  qdel jobID#
  
;What is <math>b_{min}</math>?
+
if you want to kill the batch job, the jobID number shows up when you do stat.
  
if <math>b \rightarrow 0</math> then <math>\frac{d E}{dx}</math> diverges and the energy transfer <math>\rightarrow \infty : \Delta E \sim \frac{1}{b}</math>.  Physically there is a maximum energy that may be transferred before the physics of the problem changes (ie: nuclear excitation, jet production, ...).  The de Borglie wavelength of the atom is used to estimate a value for <math>b_{min}</math> such that
+
for example
 +
<pre>
 +
[foretony@minerve HW10]$ qstat
 +
Job id                    Name            User            Time Use S Queue
 +
------------------------- ---------------- --------------- -------- - -----
 +
27033.minerve            submit          foretony        00:41:55 R default       
 +
[foretony@minerve HW10]$ qdel 27033
 +
[foretony@minerve HW10]$ qstat
 +
</pre>
  
: <math>b_{min} \sim  \frac{1}{2} \lambda_{de Broglie} = \frac{h}{2p} = \frac{h}{2 \gamma m_e \beta c}</math>
+
==Definitions of Materials==
  
;What is b_{max}?
+
[[File:MCNP_Compendium_of_Material_Composition.pdf]]
  
As <math>b</math> gets bigger the interaction is "softer" and longer. If the interaction time (<math>\tau_i</math>) is so long that it is equivalent to an electron orbit (<math>\tau_R</math>) then the atom looks more like it is neutrally charged.  You move from an interaction in which the electron orbit is perturbed adiabatically such that there is no orbit change and the minimum amount of energy is transferred to no interaction taking place because the atom is neutral.
+
==Minerve2 GEANT 4.10.1 Xterm error==
  
Let
 
  
: <math>\tau_i = \frac{b_{max}}{v} (\sqrt{1-\beta^2})</math>  : fields at high velocities get Lorentz contracted
+
On OS X El Capitan V 10.11.4 using XQuartz
: <math>\tau_R \equiv \frac{h}{I}</math> : I <math>\equiv</math> mean excitation energy of target material ( <math>E = h \nu = h/ \tau</math>)
 
  
Condition for <math>b_{max}</math> :
+
~/src/GEANT4/geant4.10.1/Simulations/B2/B2a/exsmpleB2a
:<math>\tau_i = \tau_R</math>
 
<math>\Rightarrow b_{max} = \frac{h \gamma \beta c}{I}</math>
 
  
<math>-\frac{dE}{dx} = \frac{\mathcal{K} }{A} \frac{z^2 Z}{\beta^2} \int_0^{\infty} \frac{db}{b}</math>
+
<pre>
: <math>= \frac{\mathcal{K} }{A} \frac{z^2 Z}{\beta^2} \ln \frac{b_{max}}{b_{min}}</math>
 
: <math>= \frac{\mathcal{K} }{A} \frac{z^2 Z}{\beta^2} \ln \frac{2 \gamma^2 m_e \beta^2 c^2}{I}</math>
 
  
=====Example 5: Find <math>\frac{dE}{dx}</math> for a 10 MeV proton hitting a liquid hydrogen (<math>LH_2</math>) target=====
+
# Use this open statement to create an OpenGL view:
<math>\rho_{LH_2}</math> = 0.07 <math>\frac{g}{cm^3}</math><br>
+
/vis/open OGL 600x600-0+0
A = 1<br>
+
/vis/sceneHandler/create OGL
I = 21.6 eV : see solid data point in Figure 23.4 of [http://pdg.lbl.gov/2007/reviews/passagerpp.pdf PDG] pg 145 below.
+
/vis/viewer/create ! ! 600x600-0+0
[[Image:PDG_IonizationPotential.jpg]]
+
libGL error: failed to load driver: swrast
 +
X Error of failed request:  BadValue (integer parameter out of range for operation)
 +
  Major opcode of failed request:  150 (GLX)
 +
  Minor opcode of failed request: 3 (X_GLXCreateContext)
 +
  Value in failed request:  0x0
 +
  Serial number of failed request: 25
 +
  Current serial number in output stream: 26
 +
</pre>
  
====Bethe-Bloch Equation ====
 
  
=== Energy Straggling ===
 
==== Thick Absorber ====
 
====Thin Absorbers====
 
=== Range Straggling===
 
=== Electron Capture and Loss ===
 
=== Multiple Scattering ===
 
  
== Interactions of Electrons and Photons with Matter==
 
=== Bremsstrahlung===
 
=== Photo-electric effect===
 
=== Compton Scattering ===
 
=== Pair Production ===
 
  
== Hadronic Interactions ==
 
=== Neutron Interactions ===
 
==== Elastic scattering====
 
  
==== Inelasstic Scattering====
+
[[TF_SPIM_OLD]]

Latest revision as of 22:31, 15 January 2024

Class Admin

TF_SPIM_ClassAdmin

Homework Problems

HomeWork_Simulations_of_Particle_Interactions_with_Matter

Introduction

TF_SPIM_Intro

Energy Loss

TF_SPIM_StoppingPower

Ann. Phys. vol. 5, 325, (1930)

Interactions of Electrons and Photons with Matter

TF_SPIM_e-gamma

Hadronic Interactions

TF_SPIM_HadronicInteractions

Final Project

A final project will be submitted that will be graded with the following metrics:

1.) The document must be less than 15 pages.

2.) The document must contain references in a bibliography (5 points) .

3.) A comparison must be made between GEANT4's prediction and either the prediction of someone else or an experimental result(30 points).

4.) The graphs must be of publication quality with font sizes similar or larger than the 12 point font (10 points).

5.) The document must be grammatically correct (5 points).

6.) The document format must contain the following sections: An abstract of 5 sentences (5 points) , an Introduction(10 points), a Theory section (20 points) , if applicable a section describing the experiment that was simulated, a section delineating the comparisons that were made, and a conclusion( 15 points).

Resources

GEANT4 Home Page

ROOT Home page

Fermi Lab Example


NIST Range Tables

X-ray specturm

Installing_GEANT4.9.3_Fsim

Saving/restoring Random number seed

You save the current state of the random number generator with the command

/random/setSavingFlag 1

/run/beamOn 100

/random/saveThisRun

A file is created called

currentEvent.rndm

/control/shell mv currentEvent.rndm currentEvent10.rndm


You can restore the random number generator and begin generating random number from the last save time

/random/resetEngineFrom currentEvent.rndm

Building GEANT4.11

4.11.2

TF_GEANT4.11

Building GEANT4.10

4.10.02

TF_GEANT4.10.2

4.10.01

TF_GEANT4.10.1

Building GEANT4.9.6

TF_GEANT4.9.6

Building GEANT4.9.5

TF_GEANT4.9.5

An old version of Installation notes for versions prior to 9.5

Old Install Notes


Visualization Libraries:

OpenGL

DAWN


Coin3D

Compiling G4 with ROOT

These instruction describe how you can create a tree within ExN02SteppingVerbose to store tracking info in an array (max number of steps in a track is set to 100 for the desired particle)

G4CompileWRootforTracks

Using SLURM

http://slurm.schedmd.com/quickstart.html


https://rc.fas.harvard.edu/resources/documentation/convenient-slurm-commands/

simple batch script for one process job

create the file submit.sbatch below

#!/bin/sh
#SBATCH --time=1
cd src/PI
./PI_MC 100000000000000

the execute

sbatch submit.sbatch

check if its running with

squeue

to kill a batch job

scancel JOBID

On minerve

Sample script to submit 10 batch jobs.

the filename is minervesubmit and you run like

source minervesubmit
cd /home/foretony/src/GEANT4/geant4.9.5/Simulations/N02wROOT/batch
qsub submit10mil
qsub submit20mil
qsub submit30mil
qsub submit40mil
qsub submit50mil
qsub submit60mil
qsub submit70mil
qsub submit80mil
qsub submit90mil
qsub submit100mil

The file submit10mil looks like this

#!/bin/sh
#PBS -l nodes=1
#PBS -A FIAC
#PBS -M foretony@isu.edu
#PBS -m abe
#
source /home/foretony/src/GEANT4/geant4.9.5/geant4.9.6-install/bin/geant4.sh
cd /home/foretony/src/GEANT4/geant4.9.5/Simulations/N02wROOT/batch/10mil
../../exampleN02 run1.mac > /dev/null 


use

qstat

to check that the process is still running

use

qdel jobID#

if you want to kill the batch job, the jobID number shows up when you do stat.

for example

[foretony@minerve HW10]$ qstat
Job id                    Name             User            Time Use S Queue
------------------------- ---------------- --------------- -------- - -----
27033.minerve             submit           foretony        00:41:55 R default        
[foretony@minerve HW10]$ qdel 27033
[foretony@minerve HW10]$ qstat

Definitions of Materials

File:MCNP Compendium of Material Composition.pdf

Minerve2 GEANT 4.10.1 Xterm error

On OS X El Capitan V 10.11.4 using XQuartz

~/src/GEANT4/geant4.10.1/Simulations/B2/B2a/exsmpleB2a


# Use this open statement to create an OpenGL view:
/vis/open OGL 600x600-0+0
/vis/sceneHandler/create OGL
/vis/viewer/create ! ! 600x600-0+0
libGL error: failed to load driver: swrast
X Error of failed request:  BadValue (integer parameter out of range for operation)
  Major opcode of failed request:  150 (GLX)
  Minor opcode of failed request:  3 (X_GLXCreateContext)
  Value in failed request:  0x0
  Serial number of failed request:  25
  Current serial number in output stream:  26



TF_SPIM_OLD