# Projectile Motion

## Friction depends linearly on velocity

Projectile motion describes the path a mass moving in two dimensions. An example of which is the motion of a projectile shot out of a cannon with an initial velocity with an angle of inclination .

When the motion in each dimension is independent, the kinematics are separable giving you two equations of motion that depend on the same time.

Using our solutions for the horizontal and vertical motion when friction depends linearly on velocity (Forest_UCM_PnCP_LinAirRes) we can write :

where has replced so the components are more explicitly identifiable.

in the y-direction however, the directions are changed to represent an object moving upwards instead of falling

Newton's second law for falling

becomes

for a rising projectile

This changes the signs in front of the terms such that

becomes

where has replced so the components are more explicitly identifiable.

We now have a system governed by the following system of two equations

let

## Range equation

To determine how far the projectile will travel in the x-direction (Range) you can solve the above equation for in the case that .

since time is the same in both equations you can solve for time in terms of x and substitute for time inthe y-direction equations.

solving for using the x-direction equation

substituting for

now we need to substitute for time

substituting for time

The Range is defined as the value for when

v_{ix} = v_0 \cos \theta
v_{iy} = v_0 \sin \theta