Determining wire-phi correspondance

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Examining the geometry of the Drift Chamber, we can see that the detector is similar to a hexagonal pyramid in shape.

DC Geomentry Sideview.png


From the geometry it is given that xdist, the distance between the line of intersection of the two end-plate planes and the target position, is equal to 8.298 cm and th_min, the angle from the target vertex to the the same line, is 4.694 degrees. Using this knowledge we can simulate this situation by having the end-plate planes intersect at the beam line axis. This action in effect would grant the sector to measure angles below ~5 degrees, which we can account for by limiting angles theta within the accepted detector range. The quantity dist2tgt, the distance from the target to the first guard wire plane along the normal of said plane, is given as 228.078 cm. Using the previous understanding of the distances between planes within a Superlayer:


Hex.png

We know that the seperation between levels is a constant D=.3861 cm, and that sensor layer 1 is 3 layers deep.


This gives us the distance to level 1 from the vertex (0,0,0) as 228.078 cm+3(0.3861) cm=229.2363 cm in the positive z direction along the beam line. Using the fact that the wire planes are at 25 degrees to the beam line, we can approximate sector one as triangle that intersects with a line perpendicular to the beam line at the vertex position of (0,0,0) along the bisector of the triangle. While this is beyond the physical constructs of the experimental design, we do this mathematical simplicity. This again is acceptable in that angles beyond the physical limitations of 40 degrees will not be simulated. From the geometry of a hexagonal pyramid, we can see that the quantity h should be

Hex Pyramid side.png


[math]h=2.292363\ m\ \cdot Tan(25^{\circ})[/math]


[math]h=1.07\ m[/math]


Examining the geometry of a hexagonal of h=[math]\sqrt{3}[/math] whose coordinates are easy to calculate:

Hexagon.png


We can scale this hexagon by a factor of .617 to find the base of the hexagonal pyramid simulating the drift chamber geometry.

sector1=Graphics3D[{Red,Opacity[.8],Polygon[{{0,0,2.29},{.617\[Sqrt]3,.617,0},{.617\[Sqrt]3,-.617,0}}]},BoxStyle->Dashing[{0.02,0.02}],Axes->True,AxesLabel->{"x","y","z"},Ticks->None,AxesStyle->Thickness[0.01]];
sector2=Graphics3D[{GrayLevel[0.5],Opacity[.2],Polygon[{{0,0,2.29},{.617\[Sqrt]3,-.617,0},{0,-2*.617,0}}]},BoxStyle->Dashing[{0.02,0.02}],Axes->True,AxesLabel->{"x","y","z"},Ticks->None,AxesStyle->Thickness[0.01]];
sector3=Graphics3D[{GrayLevel[0.5],Opacity[.2],Polygon[{{0,0,2.29},{0,-2*.617,0},{-.617\[Sqrt]3,-.617,0}}]},BoxStyle->Dashing[{0.02,0.02}],Axes->True,AxesLabel->{"x","y","z"},Ticks->None,AxesStyle->Thickness[0.01]];
sector4=Graphics3D[{GrayLevel[0.5],Opacity[.2],Polygon[{{0,0,2.29},{-.617\[Sqrt]3,-.617,0},{-.617\[Sqrt]3,.617,0}}]},BoxStyle->Dashing[{0.02,0.02}],Axes->True,AxesLabel->{"x","y","z"},Ticks->None,AxesStyle->Thickness[0.01]];
sector5=Graphics3D[{GrayLevel[0.5],Opacity[.2],Polygon[{{0,0,2.29},{-.617\[Sqrt]3,.617,0},{0,2*.617,0}}]},BoxStyle->Dashing[{0.02,0.02}],Axes->True,AxesLabel->{"x","y","z"},Ticks->None,AxesStyle->Thickness[0.01]];
sector6=Graphics3D[{GrayLevel[0.5],Opacity[.2],Polygon[{{0,0,2.29},{0,2*.617,0},{.617\[Sqrt]3,.617,0}}]},BoxStyle->Dashing[{0.02,0.02}],Axes->True,AxesLabel->{"x","y","z"},Ticks->None,AxesStyle->Thickness[0.01]];
Bisector0Sector1=Graphics3D[Line[{{0,0,2.29},{.617\[Sqrt]3,0,0}}]];
Bisector0perpSector1=Graphics3D[Line[{{0,0,0},{.617\[Sqrt]3,0,0}}]];
RightAngleVertical=Graphics3D[Line[{{.25,0,.25},{.25,0,0}}]];
RightAngleHorizontal=Graphics3D[Line[{{.25,0,.25},{0,0,.25}}]];
Bisector0Cone=Graphics3D[Line[{{.617\[Sqrt]3,0,0},{.617\[Sqrt]3,0,2.29}}]];
Bisector0perpCone=Graphics3D[Line[{{0,0,2.29},{.617\[Sqrt]3,0,2.29}}]];
RightAngleVertical2=Graphics3D[Line[{{.617\[Sqrt]3-.25,0,2.29-.25},{.617\[Sqrt]3-.25,0,2.29}}]];
RightAngleHorizontal2=Graphics3D[Line[{{.617\[Sqrt]3-.25,0,2.29-.25},{.617\[Sqrt]3,0,2.29-.25}}]];
BeamLine=Graphics3D[Arrow[{{0,0,-.5},{0,0,2.79}}]];
PhiCone=Graphics3D[{Blue,Opacity[.3],Cone[{{0,0,2.29},{0,0,0}},.617\[Sqrt]3]},BoxStyle->Dashing[{0.02,0.02}],Axes->True,AxesLabel->{"x","y","z"},Ticks->None,AxesStyle->Thickness[0.01]];


Viewing the simulation,

Show[sector1,sector2,sector3,sector4,sector5,sector6,PhiCone,BeamLine,Bisector0Sector1,Bisector0perpSector1,Bisector0Cone,Bisector0perpCone,RightAngleVertical,RightAngleHorizontal,RightAngleVertical2,RightAngleHorizontal2]


When the scattering angle theta, which is measured with respect to the beam line, is held constant and rotated through 360 degrees in phi, a cone is created. Using Mathematica, we can produce a 3D rendering of how the sectors for Level 1 would have to interact with a steady angle theta with respect to the beam line, as angle phi is rotated through 360 degrees.


PhiCone.png


Looking just at sector 1, we can see that the intersection of level 1 and the cone of constant angle theta forms a conic section.

Show[sector1,PhiCone,BeamLine,Bisector0Sector1,Bisector0perpSector1,Bisector0Cone,Bisector0perpCone,RightAngleVertical,RightAngleHorizontal,RightAngleVertical2,RightAngleHorizontal2]
Projection side view.png

Without loss of generalization, we can extend the triangle to an infinite plane to aid in viewing the conic section. Again, this falls outside of the experimental design range, but simulations would not occur in this forbidden zone.

sector1plane = 
  Graphics3D[{Red, Opacity[.8], 
    InfinitePlane[{{0, 0, 2.29}, {.617 \[Sqrt]3, .617, 
       0}, {.617 \[Sqrt]3, -.617, 0}}]}, 
   BoxStyle -> Dashing[{0.02, 0.02}], Axes -> True, 
   AxesLabel -> {"x", "y", "z"}, Ticks -> None, 
   AxesStyle -> Thickness[0.01]];


Projection Rear view.png


Following the rules of conic sections we know that the eccentricity of the conic is given by:

[math]e=\frac{\sin \beta}{\sin\alpha}[/math]


Where β is the angle of the plane, which in our case is 25 degrees for the sectors with respect to the beam line (axis of rotation of the cone). This leaves α is the slant of the cone, which is the angle theta that the particle must be traveling with respect to the beamline. Examining the different conic sections possible we know that:

Circular Conic Section

If the conic is an circle, e=0. This implies

[math]e=\frac{\sin \beta}{\sin \alpha}=\frac{\sin\ 25^{\circ}}{\sin \alpha}=0[/math]


[math]\frac{sin 25^{\circ}}{0}=sin \alpha =\infty[/math]


The sector angle will never be perpendicular to the plane of the light cone, so this is not a physical possibility.


Elliptic Conic Section

If the conic is an ellipse,

[math]e=\sqrt{1-\frac{b^2}{a^2}}[/math]



For ellipses centered at (h,k):

[math]\frac{(x-h)^2}{a^2}+\frac{(y-k)^2}{b^2}=1[/math]

where

[math]a = major\ radius\ (= \frac{1}{2}\ length\ major\ axis)[/math]


[math]b = minor\ radius\ (= \frac{1}{2}\ length\ minor\ axis)[/math]
Ellipse.png

Where

[math]c^2=a^2-b^2[/math]

Parabolic Conic Section

If the conic is an parabola, e=1

For a parabola:

[math]4px = y^2[/math]

where

p = distance from vertex to focus (or directrix)


DC stereo.png