Difference between revisions of "4-vectors"

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x_2 \\
 
x_2 \\
 
x_3
 
x_3
 +
\end{bmatrix}=
 +
\begin{bmatrix}
 +
ct \\
 +
x \\
 +
y \\
 +
z
 
\end{bmatrix}</math></center>
 
\end{bmatrix}</math></center>
  

Revision as of 01:29, 4 June 2017

[math]\textbf{\underline{Navigation}}[/math]

[math]\vartriangleleft [/math] [math]\triangle [/math] [math]\vartriangleright [/math]

4-vectors

Using index notation, the time and space coordinates can be combined into a single "4-vector"

[math]\begin{bmatrix} x_0 \\ x_1 \\ x_2 \\ x_3 \end{bmatrix}= \begin{bmatrix} ct \\ x \\ y \\ z \end{bmatrix}[/math]




[math]\textbf{\underline{Navigation}}[/math]

[math]\vartriangleleft [/math] [math]\triangle [/math] [math]\vartriangleright [/math]