Forest UCM NLM
Newton's Laws of Motion
Limits of Classical Mechanic
Classical Mechanics is the formulations of physics developed by Newton (1642-1727), Lagrange(1736-1813), and Hamilton(1805-1865).
It may be used to describe the motion of objects which are not moving at high speeds (0.1
) nor are microscopically small ( ).The laws are formulated in terms of space, time, mass, and force:
Vectors
Vector Notation
A vector is a mathematical construct of ordered elements that represent magnitude and direction simultaneously.
Vectors satisfy the commutative (order of addition doesn't matter) and associative ( doesn't matter which you add first) properties.
The multiplication of two vectors is not uniquely defined. At least three types of vector products may be defined.
Scalar ( Dot ) product
- definition
- physical intepretation
- is the length of that is along the direction of (a projection like the casting of a shadow)
Commutative property of scalar product
- proof
definition of dot product | |
comutative property of multiplication | |
definition of dot product |
Distributive property of scalar product
Vector ( Cross ) product
- definition
The vector product of
and is a third vector with the following properties.- is to and
- the right hand rule convention is used to determine the direction of
- physical interpretation
- area of a parallelogram with vectors and forming adjacent edges
let
represent the perpendicular distance from the teminus of to the line of action of ( a.k.a. the height)then the area of the parallelogram is given by
the height
is equivalent to where is the angle between the vectors andthus
NON-Commutative property of vector product
- proof
definition of dot product | |
comutative property of multiplication | |
definition of dot product |
Distributive property of the vector product
The scalar triple product
- definition
- scalar triple product
- physical interpretation
- the volume of a parallelpiped with the vectors
if
- Area vector of the parallelpiped base
then
as shown in a description of the dot product, the height of the parallelpiped can be written as
A third vector product is the tensor direct product.
Space and Time
Space
Cartesian, Spherical, and Cylindrical coordinate systems are commonly used to describe three-dimensional space.
Time
In classical mechanic, unlike relativistic mechanics, all observers agree on the times of all event.
Reference frames
A description of systems that obey classical mechanics will involve making a choice of a frame of reference from which the system will be described.
In most cases you will prefer to use a non-accelerating (inertial) reference system oriented to simplify the description of the object that is in motion. Newton's laws of motion are obeyed in a reference frame that is accelerating or rotating.
Newton's Laws
1st law
- Newton's Principia (1687 published in latin, translated to english in 1726) pg 83
- "Every body perseveres in its state of rest, or of uniform motion in a right line, unless it is compelled to change that state by forces impressed thereon."
- Taylor's Classical Mechanics
- "In the absence of forces, a particle moves with constant velocity ."
- Examples
- The coffee in your coffee cup stays at the brim while driving in your car until you hit the brakes and spill cofee all over the floor boards.
2nd Law
- Newton's Principia pg 83
- "The alteration of motion is ever proportional to the motive force impressed ; and is made in the direction of the right line in which that force is impressed."
- Taylor's Classical Mechanics
- "For any particle of mass
- More explicit version
-
3rd Law
- Newton's Principia pg 83
- "To every action there is always opposed an equal reaction : or the mutual actions of two bodies upon each other are always equal, and directed to contrary parts. "
- Taylor's Classical Mechanics
- If object 1 exerts a force