Newton's Laws of Motion
Limits of Classical Mechanic
Classical Mechanics is the formulations of physics developed by Newton (1642-1727), Lagrange(1736-1813), and Hamilton(1805-1865).
It may be used to describe the motion of objects which are not moving at high speeds (0.1[math] c[/math]) nor are microscopically small ( [math]10^{-9} m[/math]).
The laws are formulated in terms of space, time, mass, and force:
Space and Time
Space
Cartesian, Spherical, and Cylindrical coordinate systems are commonly used to describe three-dimensional space.
Cartesian
Vector Notation convention:
Position:
- [math]\vec{r} = x \hat{i} + y \hat{j} + z \hat{k} = (x,y,z) = \sum_1^3 r_i \hat{e}_i[/math]
Velocity:
- [math]\vec{v}[/math] = [math]\frac{d \vec{r}}{dt}[/math] = [math]\frac{d x}{dt}\hat{i} + x\frac{d \hat{i}}{dt} + \cdots[/math]
cartesian unit vectors do not change with time (unit vectors for other coordinate system types do)
- [math]\frac{d \hat{i}}{dt} =0 =\frac{d \hat{j}}{dt} =\frac{d \hat{k}}{dt}[/math]
- [math]\vec{v}[/math] = [math]\frac{d \vec{r}}{dt}[/math] = [math]\frac{d x}{dt}\hat{i} + \frac{d y}{dt}\hat{i} + \frac{d z}{dt}\hat{i} [/math]
Polar
Vector Notation convention:
Position:
Because [math]\hat{r}[/math] points in a unique direction given by [math]\hat{r} = \frac{\vec{r}}{|r|}[/math] we can write the position vector as
- [math]\vec{r} = r \hat{r}[/math]
- [math]\vec{r} \ne r \hat{r} +\phi \hat{\phi} [/math]: [math]\phi[/math] does not have the units of length
The unit vectors ([math]\hat{r}[/math] and [math]\hat{\phi}[/math] ) are changing in time. You could express the position vector in terms of the cartesian unit vectors in order to avoid this
- [math]\vec{r} = r \cos(\phi) \hat{i} + r \sin(\phi)\hat{j}[/math]
The dependence of position with [math]\phi[/math] can be seen if you look at how the position changes with time.
Consider the motion of a particle in a circle. At time [math]t_1[/math] the particle is at [math]\vec{r}(t_1)[/math] and at time [math]t_2[/math] the particle is at [math]\vec{r}(t_2)[/math]
- [math]\vec{r}(t_2)-\vec{r}(t_1)= r\left( \hat{r}(t_2) - \hat{r}(t_1)\right)[/math]
If we take the limit [math]t_2 \rightarrow t_1[/math] then we can write the velocity of this particle traveling in a circle as
- [math]\vec{v} = r \frac{d \phi}{dt} \hat{\phi}[/math]
Velocity:
- [math]\vec{v}[/math] = [math]\frac{d \vec{r}}{dt}[/math] = [math]\frac{d x}{dt}\hat{i} + x\frac{d \hat{i}}{dt} + cdots[/math]
cartesian unit vectors do not change with time (unit vectors for other coordinate system types do)
- [math]\frac{d \hat{i}}{dt} =0 =\frac{d \hat{j}}{dt} =\frac{d \hat{k}}{dt}[/math]
- [math]\vec{v}[/math] = [math]\frac{d \vec{r}}{dt}[/math] = [math]\frac{d x}{dt}\hat{i} + \frac{d y}{dt}\hat{i} + \frac{d z}{dt}\hat{i} [/math]
Spherical
Cylindrical
Vectors
Scaler ( Dot ) product
Vector ( Cross ) product
Forest_Ugrad_ClassicalMechanics