Difference between revisions of "Forest UCM NLM"
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#You hit the brakes and lock up the wheels of your car when you hit a patch of ice during your winter drive. You stay in motion. | #You hit the brakes and lock up the wheels of your car when you hit a patch of ice during your winter drive. You stay in motion. | ||
#The coffee in your coffee cup stays at the brim while driving in your car until you hit the brakes and spill cofee all over the floor boards.Coffe that isn't held back by the brim of the cup stays in motion. | #The coffee in your coffee cup stays at the brim while driving in your car until you hit the brakes and spill cofee all over the floor boards.Coffe that isn't held back by the brim of the cup stays in motion. | ||
− | #A skateboarder's | + | #A skateboarder's skateboard hits the curb while he is riding it and he flys forward off the board. |
== 2nd Law== | == 2nd Law== |
Revision as of 17:56, 10 August 2014
Newton's Laws of Motion
Limits of Classical Mechanic
Classical Mechanics is the formulations of physics developed by Newton (1642-1727), Lagrange(1736-1813), and Hamilton(1805-1865).
It may be used to describe the motion of objects which are not moving at high speeds (0.1
) nor are microscopically small ( ).The laws are formulated in terms of space, time, mass, and force:
Vectors
Vector Notation
A vector is a mathematical construct of ordered elements that represent magnitude and direction simultaneously.
Vectors satisfy the commutative (order of addition doesn't matter) and associative ( doesn't matter which you add first) properties.
The multiplication of two vectors is not uniquely defined. At least three types of vector products may be defined.
Scalar ( Dot ) product
- definition
- physical intepretation
- is the length of that is along the direction of (a projection like the casting of a shadow)
Commutative property of scalar product
- proof
definition of dot product | |
comutative property of multiplication | |
definition of dot product |
Distributive property of scalar product
Vector ( Cross ) product
- definition
The vector product of
and is a third vector with the following properties.- is to and
- the right hand rule convention is used to determine the direction of
- physical interpretation
- area of a parallelogram with vectors and forming adjacent edges
let
represent the perpendicular distance from the teminus of to the line of action of ( a.k.a. the height)then the area of the parallelogram is given by
the height
is equivalent to where is the angle between the vectors andthus
NON-Commutative property of vector product
- proof
definition of dot product | |
comutative property of multiplication | |
definition of dot product |
Distributive property of the vector product
The scalar triple product
- definition
- scalar triple product
- physical interpretation
- the volume of a parallelpiped with the vectors
if
- Area vector of the parallelpiped base
then
as shown in a description of the dot product, the height of the parallelpiped can be written as
A third vector product is the tensor direct product.
Space and Time
Space
Cartesian, Spherical, and Cylindrical coordinate systems are commonly used to describe three-dimensional space.
Time
In classical mechanic, unlike relativistic mechanics, all observers agree on the times of all event.
Reference frames
A description of systems that obey classical mechanics will involve making a choice of a frame of reference from which the system will be described.
In most cases you will prefer to use a non-accelerating (inertial) reference system oriented to simplify the description of the object that is in motion. Newton's laws of motion are obeyed in a reference frame that is accelerating or rotating.
Newton's Laws
1st law
- Newton's Principia (1687 published in latin, translated to english in 1726) pg 83
- "Every body perseveres in its state of rest, or of uniform motion in a right line, unless it is compelled to change that state by forces impressed thereon."
- Taylor's Classical Mechanics
- "In the absence of forces, a particle moves with constant velocity ."
- Examples
- You hit the brakes and lock up the wheels of your car when you hit a patch of ice during your winter drive. You stay in motion.
- The coffee in your coffee cup stays at the brim while driving in your car until you hit the brakes and spill cofee all over the floor boards.Coffe that isn't held back by the brim of the cup stays in motion.
- A skateboarder's skateboard hits the curb while he is riding it and he flys forward off the board.
2nd Law
- Newton's Principia pg 83
- "The alteration of motion is ever proportional to the motive force impressed ; and is made in the direction of the right line in which that force is impressed."
- Taylor's Classical Mechanics
- "For any particle of mass
- More explicit version
-
3rd Law
- Newton's Principia pg 83
- "To every action there is always opposed an equal reaction : or the mutual actions of two bodies upon each other are always equal, and directed to contrary parts. "
- Taylor's Classical Mechanics
- If object 1 exerts a force