Forest UCM NLM: Difference between revisions
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;Taylor's Classical Mechanics | ;Taylor's Classical Mechanics | ||
:" | :"In the absence of forces, a particle moves with constant velocity <math>v</math>." | ||
== 2nd Law== | == 2nd Law== | ||
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:"The alteration of motion is ever proportional to the motive force impressed ; and is made in the direction of the right line in which that force is impressed." | :"The alteration of motion is ever proportional to the motive force impressed ; and is made in the direction of the right line in which that force is impressed." | ||
;Taylor's Classical Mechanics | |||
:"For any particle of mass <math>m</math>, the net force <math>F</math> on the particle is always equal to the mass <math>m</math> times the particle's acceleration." | |||
:: \vec{F} = m \vec{a} | |||
== 3rd Law== | == 3rd Law== | ||
;Newton's Principia pg 83 | ;Newton's Principia pg 83 | ||
:"To every action there is always opposed an equal reaction : or the mutual actions of two bodies upon each other are always equal, and directed to contrary parts. " | :"To every action there is always opposed an equal reaction : or the mutual actions of two bodies upon each other are always equal, and directed to contrary parts. " | ||
;Taylor's Classical Mechanics | |||
:If object 1 exerts a force <math>\vec{F}_{21}</math> on object 2, then object 2 always exerts a reaction force <math>\vec{F}_{12}</math> on object 1 given by | |||
:: <math>\vec{F}_{12} -\vec{F}_{21} </math> | |||
[[Forest_Ugrad_ClassicalMechanics]] | [[Forest_Ugrad_ClassicalMechanics]] | ||
Revision as of 04:19, 10 August 2014
Newton's Laws of Motion
Limits of Classical Mechanic
Classical Mechanics is the formulations of physics developed by Newton (1642-1727), Lagrange(1736-1813), and Hamilton(1805-1865).
It may be used to describe the motion of objects which are not moving at high speeds (0.1[math]\displaystyle{ c }[/math]) nor are microscopically small ( [math]\displaystyle{ 10^{-9} m }[/math]).
The laws are formulated in terms of space, time, mass, and force:
Vectors
Vector Notation
A vector is a mathematical construct of ordered elements that represent magnitude and direction simultaneously.
- [math]\displaystyle{ \vec{r} = x \hat{i} + y \hat{j} + z \hat{k} = (x,y,z) = \sum_1^3 r_i \hat{e}_i }[/math]
Vectors satisfy the commutative (order of addition doesn't matter) and associative ( doesn't matter which you add first) properties.
The multiplication of two vectors is not uniquely defined. At least three types of vector products may be defined.
Scalar ( Dot ) product
- definition
[math]\displaystyle{ \vec{a} \cdot \vec{b} = \left | a \right | \left | b \right | cos \theta = a_1 b_1 + a_2 b_2 + a_3 b_3 }[/math]
- physical intepretation
- [math]\displaystyle{ \frac{\vec{a} \cdot \vec{b}}{\left | \vec{b} \right |} }[/math] is the length of [math]\displaystyle{ \vec{a} }[/math] that is along the direction of [math]\displaystyle{ \vec{b} }[/math] (a projection like the casting of a shadow)
Commutative property of scalar product
[math]\displaystyle{ \vec{a} \cdot \vec{b} = \vec{b} \cdot \vec{a} }[/math]
- proof
| [math]\displaystyle{ \vec{a} \cdot \vec{b} = a_1 b_1 + a_2 b_2 + a_3 b_3 }[/math] | definition of dot product |
| [math]\displaystyle{ a_1 b_1 + a_2 b_2 + a_3 b_3=b_1 a_1 + b_2 a_2 + b_3 a_3 }[/math] | comutative property of multiplication |
| [math]\displaystyle{ b_1 a_1 + b_2 a_2 + b_3 a_3=\vec{b} \cdot \vec{a} }[/math] | definition of dot product |
- [math]\displaystyle{ \vec{a} \cdot \vec{b}=\vec{b} \cdot \vec{a} }[/math]
Distributive property of scalar product
- [math]\displaystyle{ \vec{a} \cdot \left ( \vec{b} + \vec{c} \right ) = \vec{a} \cdot \vec{b} + \vec{a} \cdot \vec{c} }[/math]
Vector ( Cross ) product
- definition
- [math]\displaystyle{ \vec{a} \times \vec{b} = \left( a_2b_3-a_3b_2\right) \hat{e}_1 +\left( a_3b_1-a_1b_3\right) \hat{e}_2 +\left( a_1b_2-a_2b_1\right) \hat{e}_3 }[/math]
The vector product of [math]\displaystyle{ \vec{a} }[/math] and [math]\displaystyle{ \vec{b} }[/math] is a third vector [math]\displaystyle{ \vec{c} }[/math] with the following properties.
- [math]\displaystyle{ \left | \vec{c} \right | = \left | \vec{a} \right | \left | \vec{b} \right | \sin \theta }[/math]
- [math]\displaystyle{ \vec{c} }[/math] is [math]\displaystyle{ \perp }[/math] to [math]\displaystyle{ \vec{a} }[/math] and [math]\displaystyle{ \vec{b} }[/math]
- the right hand rule convention is used to determine the direction of [math]\displaystyle{ \vec{c} }[/math]
- physical interpretation
- [math]\displaystyle{ A = \left | \vec{a} \times \vec{b} \right | = }[/math] area of a parallelogram with vectors [math]\displaystyle{ \vec{a} }[/math] and [math]\displaystyle{ \vec{b} }[/math] forming adjacent edges
let [math]\displaystyle{ h }[/math] represent the perpendicular distance from the teminus of [math]\displaystyle{ \vec{b} }[/math] to the line of action of [math]\displaystyle{ \vec{a} }[/math] ( a.k.a. the height)
then the area of the parallelogram is given by
- [math]\displaystyle{ A=\left | \vec{a} \right | h }[/math]
the height [math]\displaystyle{ h }[/math] is equivalent to [math]\displaystyle{ \left | \vec{b} \right | \sin \theta }[/math] where [math]\displaystyle{ \theta }[/math] is the angle between the vectors [math]\displaystyle{ \vec{a} }[/math] and [math]\displaystyle{ \vec{b} }[/math]
thus
- [math]\displaystyle{ A=\left | \vec{a} \right | h = \left | \vec{a} \right | \left ( \left | \vec{b} \right | \sin \theta \right ) = \left | \vec{a} \times \vec{b} \right | }[/math]
NON-Commutative property of vector product
[math]\displaystyle{ \vec{a} \times \vec{b} = -\vec{b} \times \vec{a} }[/math]
- proof
| [math]\displaystyle{ \vec{a} \cdot \vec{b} = a_1 b_1 + a_2 b_2 + a_3 b_3 }[/math] | definition of dot product |
| [math]\displaystyle{ a_1 b_1 + a_2 b_2 + a_3 b_3=b_1 a_1 + b_2 a_2 + b_3 a_3 }[/math] | comutative property of multiplication |
| [math]\displaystyle{ b_1 a_1 + b_2 a_2 + b_3 a_3=\vec{b} \cdot \vec{a} }[/math] | definition of dot product |
- [math]\displaystyle{ \vec{a} \cdot \vec{b}=\vec{b} \cdot \vec{a} }[/math]
Distributive property of the vector product
[math]\displaystyle{ \vec{a} \times \left ( \vec{b} + \vec{c} \right ) = \vec{a} \times \vec{b} + \vec{a} \times \vec{c} }[/math]
The scalar triple product
- definition
- scalar triple product [math]\displaystyle{ \equiv \vec{a} \cdot \left (\vec{b} \times \vec{c} \right ) }[/math]
- physical interpretation
- the volume of a parallelpiped with the vectors [math]\displaystyle{ \vec{a} }[/math], [math]\displaystyle{ \vec{b} }[/math], [math]\displaystyle{ \vec{c} }[/math] forming adjacent edges is given by
- [math]\displaystyle{ V = \left | \vec{a} \cdot \left (\vec{b} \times \vec{c} \right ) \right | }[/math]
if
- [math]\displaystyle{ \vec{d} \equiv \vec{b} \times \vec{c} = }[/math] Area vector of the parallelpiped base
then
- [math]\displaystyle{ V = h \left | \vec{d} \right | }[/math]
as shown in a description of the dot product, the height of the parallelpiped can be written as
- [math]\displaystyle{ h=a \cos \beta }[/math]
- [math]\displaystyle{ V= h \left | \vec{d} \right | = a \cos \beta\left | \vec{d} \right | = \left | \vec{a} \cdot \vec{d}\right | = \left | \vec{a} \cdot \left (\vec{b} \times \vec{c} \right ) \right | }[/math]
A third vector product is the tensor direct product.
Space and Time
Space
Cartesian, Spherical, and Cylindrical coordinate systems are commonly used to describe three-dimensional space.
Time
In classical mechanic, unlike relativistic mechanics, all observers agree on the times of all event.
Reference frames
A description of systems that obey classical mechanics will involve making a choice of a frame of reference from which the system will be described.
In most cases you will prefer to use a non-accelerating (inertial) reference system oriented to simplify the description of the object that is in motion. Newton's laws of motion are obeyed in a reference frame that is accelerating or rotating.
Newton's Laws
1st law
- Newton's Principia pg 83
- "Every body perseveres in its state of rest, or of uniform motion in a right line, unless it is compelled to change that state by forces impressed thereon."
- Taylor's Classical Mechanics
- "In the absence of forces, a particle moves with constant velocity [math]\displaystyle{ v }[/math]."
2nd Law
- Newton's Principia pg 83
- "The alteration of motion is ever proportional to the motive force impressed ; and is made in the direction of the right line in which that force is impressed."
- Taylor's Classical Mechanics
- "For any particle of mass [math]\displaystyle{ m }[/math], the net force [math]\displaystyle{ F }[/math] on the particle is always equal to the mass [math]\displaystyle{ m }[/math] times the particle's acceleration."
- \vec{F} = m \vec{a}
3rd Law
- Newton's Principia pg 83
- "To every action there is always opposed an equal reaction : or the mutual actions of two bodies upon each other are always equal, and directed to contrary parts. "
- Taylor's Classical Mechanics
- If object 1 exerts a force [math]\displaystyle{ \vec{F}_{21} }[/math] on object 2, then object 2 always exerts a reaction force [math]\displaystyle{ \vec{F}_{12} }[/math] on object 1 given by
- [math]\displaystyle{ \vec{F}_{12} -\vec{F}_{21} }[/math]