Difference between revisions of "Forest UCM NLM"
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If we take the limit <math>t_2 \rightarrow t_1</math> ( or <math>\Delta t \rightarrow 0</math>) then we can write the velocity of this particle traveling in a circle as | If we take the limit <math>t_2 \rightarrow t_1</math> ( or <math>\Delta t \rightarrow 0</math>) then we can write the velocity of this particle traveling in a circle as | ||
− | :<math>\hat{r} (t_2)-\hat{r}(t_1) equiv \Delta \hat{r} = \Delta \phi \hat{\phi}</math> | + | :<math>\hat{r} (t_2)-\hat{r}(t_1) \equiv \Delta \hat{r} = \Delta \phi \hat{\phi}</math> |
− | :or | + | ::or |
:<math>\frac{ d \hat{r}}{t} = \frac{d \phi}{dt} \hat{\phi}</math> | :<math>\frac{ d \hat{r}}{t} = \frac{d \phi}{dt} \hat{\phi}</math> | ||
− | :<math>\vec{r}(t_2)-\vec{r}(t_1)= r\left( \hat{r}(t_2) - \hat{r}(t_1)\right)</math> | + | Thus for circular motion at a constraint radius we get the familiar expression |
+ | |||
+ | :<math>\vec{v} = \lim_{\Delta t \rightarrow 0} \frac{\vec{r}(t_2)-\vec{r}(t_1)}{\Delta t}= r\left( \hat{r}(t_2) - \hat{r}(t_1)\right)</math> | ||
:<math>\vec{v} = r \frac{d \phi}{dt} \hat{\phi}</math> | :<math>\vec{v} = r \frac{d \phi}{dt} \hat{\phi}</math> |
Revision as of 20:31, 18 June 2014
Newton's Laws of Motion
Limits of Classical Mechanic
Classical Mechanics is the formulations of physics developed by Newton (1642-1727), Lagrange(1736-1813), and Hamilton(1805-1865).
It may be used to describe the motion of objects which are not moving at high speeds (0.1
) nor are microscopically small ( ).The laws are formulated in terms of space, time, mass, and force:
Space and Time
Space
Cartesian, Spherical, and Cylindrical coordinate systems are commonly used to describe three-dimensional space.
Cartesian
Vector Notation convention:
Position:
Velocity:
- = =
cartesian unit vectors do not change with time (unit vectors for other coordinate system types do)
- = =
Polar
Position:
Because
points in a unique direction given by we can write the position vector as- : does not have the units of length
The unit vectors ( and ) are changing in time. You could express the position vector in terms of the cartesian unit vectors in order to avoid this
The dependence of position with
can be seen if you look at how the position changes with time.Consider the motion of a particle in a circle. At time
the particle is at and at time the particle is at
If we take the limit
( or ) then we can write the velocity of this particle traveling in a circle as- or
Thus for circular motion at a constraint radius we get the familiar expression
Velocity:
- = =
cartesian unit vectors do not change with time (unit vectors for other coordinate system types do)
- = =