Difference between revisions of "Forest UCM NLM"
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Velocity: | Velocity: | ||
− | :<math>\vec{v}</math> = <math>\frac{d \vec{r}}{dt}</math> = <math>\frac{d x}{dt}\hat{i} + x\frac{d \hat{i}}{dt} + | + | :<math>\vec{v}</math> = <math>\frac{d \vec{r}}{dt}</math> = <math>\frac{d x}{dt}\hat{i} + x\frac{d \hat{i}}{dt} + cdots</math> |
+ | |||
+ | |||
+ | cartesian unit vectors do not change with time (unit vectors for other coordinate system types do) | ||
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+ | |||
+ | :<math>\frac{d \hat{i}}{dt} =0 =\frac{d \hat{j}}{dt} =\frac{d \hat{k}}{dt}</math> | ||
+ | |||
+ | :<math>\vec{v}</math> = <math>\frac{d \vec{r}}{dt}</math> = <math>\frac{d x}{dt}\hat{i} + \frac{d y}{dt}\hat{i} + \frac{d z}{dt}\hat{i} </math> | ||
===Spherical=== | ===Spherical=== |
Revision as of 20:28, 17 June 2014
Newton's Laws of Motion
Limits of Classical Mechanic
Classical Mechanics is the formulations of physics developed by Newton (1642-1727), Lagrange(1736-1813), and Hamilton(1805-1865).
It may be used to describe the motion of objects which are not moving at high speeds (0.1
) nor are microscopically small ( ).The laws are formulated in terms of space, time, mass, and force:
Space and Time
Space
Cartesian, Spherical, and Cylindrical coordinate systems are commonly used to describe three-dimensional space.
Cartesian
Vector Notation convention:
Position:
Velocity:
- = =
cartesian unit vectors do not change with time (unit vectors for other coordinate system types do)
- = =