Difference between revisions of "Relativistic Units"
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(Created page with "From the definition of 4-vectors shown earlier, we know that <center><math>\mathbf{R} \equiv \begin{bmatrix} x^0 \\ x^1 \\ x^2 \\ x^3 \end{bmatrix}= \begin{bmatrix} ct \\ x \\…") |
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y \\ | y \\ | ||
z | z | ||
+ | \end{bmatrix} | ||
+ | \qquad \qquad | ||
+ | \mathbf{P} \equiv | ||
+ | \begin{bmatrix} | ||
+ | p^0 \\ | ||
+ | p^1 \\ | ||
+ | p^2 \\ | ||
+ | p^3 | ||
+ | \end{bmatrix}= | ||
+ | \begin{bmatrix} | ||
+ | \frac{E}{c} \\ | ||
+ | p_x \\ | ||
+ | p_y \\ | ||
+ | p_z | ||
\end{bmatrix}</math></center> | \end{bmatrix}</math></center> | ||
+ | |||
The 4-vectors are defined to be in units of distance and as such the time must be multiplied by the speed of light to meet this requirement. For simplicity, the units of c can be chosen to be 1. | The 4-vectors are defined to be in units of distance and as such the time must be multiplied by the speed of light to meet this requirement. For simplicity, the units of c can be chosen to be 1. |
Revision as of 15:42, 27 June 2017
From the definition of 4-vectors shown earlier, we know that
The 4-vectors are defined to be in units of distance and as such the time must be multiplied by the speed of light to meet this requirement. For simplicity, the units of c can be chosen to be 1.
DeBroglie's equation