Difference between revisions of "4-vectors"
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Where
Where
is the Lorentz transformation matrix for motion in the z direction.
Since
is nothing more than a dot product of a vector with itself, we should expect the components of the indices to follow a similar relationship.
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<center><math>(ds)^2\equiv (dx^0)^{'2}-(dx^1)^{'2}-(dx^2)^{'2}-(dx^3)^{'2}= (dx^0)^{2}-(dx^1)^2-(dx^2)^2-(dx^3)^2</math></center> | <center><math>(ds)^2\equiv (dx^0)^{'2}-(dx^1)^{'2}-(dx^2)^{'2}-(dx^3)^{'2}= (dx^0)^{2}-(dx^1)^2-(dx^2)^2-(dx^3)^2</math></center> | ||
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+ | <center>Since <math>ds^2 </math> is nothing more than a dot product of a vector with itself, we should expect the components of the indices to follow a similar relationship. | ||
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Revision as of 02:06, 6 June 2017
4-vectors
Using index notation, the time and space coordinates can be combined into a single "4-vector"
, that has units of length, i.e. ct is a distance.
Using the Lorentz transformations and the index notation,
This can be expressed in matrix form as
Letting the indices run from 0 to 3, we can write
We can express the space time interval using the index notation