Difference between revisions of "4-vectors"
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Where
Where
is the Lorentz transformation matrix for motion in the z direction.
Line 109: | Line 109: | ||
<center><math>(ds)^2\equiv | <center><math>(ds)^2\equiv | ||
\begin{bmatrix} | \begin{bmatrix} | ||
− | + | dx_0 & -dx_1 & -dx_2 & -dx_3 | |
\end{bmatrix} \cdot | \end{bmatrix} \cdot | ||
\begin{bmatrix} | \begin{bmatrix} | ||
− | + | dx^0 \\ | |
− | + | dx^1 \\ | |
− | + | dx^2 \\ | |
− | + | dx^3 | |
− | \end{bmatrix}=( | + | \end{bmatrix}= (dx^0)^{2}-(dx^1)^2-(dx^2)^2-(dx^3)^2=(dx^0)^{'2}-(dx^1)^{'2}-(dx^2)^{'2}-(dx^3)^{'2}</math></center> |
---- | ---- |
Revision as of 01:56, 6 June 2017
4-vectors
Using index notation, the time and space coordinates can be combined into a single "4-vector"
, that has units of length, i.e. ct is a distance.
Using the Lorentz transformations and the index notation,
This can be expressed in matrix form as
Letting the indices run from 0 to 3, we can write
We can express the space time interval using the index notation