Difference between revisions of "Neutron pinball"
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[[File:TargetGeom.png|800 px|thumb|center|(A) The grey regions represent the angle subtended by a detector, relative to a given target. | [[File:TargetGeom.png|800 px|thumb|center|(A) The grey regions represent the angle subtended by a detector, relative to a given target. | ||
− | (B) Adjacent detectors in the upper and | + | (B) Adjacent detectors in the upper and lower half of the plane are separated by an angle of 22 degrees. (C) A close up reveals how this geometry provides an unobstructed line of sight from every target, to the entire face of all 12 detectors. ]] |
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Revision as of 08:05, 12 February 2016
The Simulation
Photons with a Bremsstrahlung energy distribution are incident upon 64 thorium cylindrical targets. All thorium targets have 1 cm center-to-center spacing, a dia. of 0.4 cm, and a height of 8 cm. The target geometry is shown in the neutron flux plot below. The targets are surrounded by a cylindrical room filled with air, which has a radius equal to the distance between the target and the detectors (150 cm), and a height equal to the vertical extent of the detectors (76 cm). Upon the creation of a neutron from photofission, its initial direction of travel is logged. Once the neutron exits the cylindrical room, its direction of travel as seen by a detector placed room's edge, is compared to it's initial direction of travel, giving a neutron deflection angle.
Results
12% of neutrons scattered in the thorium cylinders alone, and 14% scattered when air was included. The histogram below reveals that if a neutron did scatter, it most likely did so at an unacceptable angle. Neutrons that didn't undergo any interaction are not included in this plot.
Effect of room air
About 2% of neutrons were scattered in the air. Below is a histogram of neutron deflection angles when neutron-thorium interaction was turned off. Neutrons that didn't undergo any interaction are not included in this plot.
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