Difference between revisions of "Neutron pinball"

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[[File:File:TargetGeom.png|550 px|thumb|center|Non-zero deflection angles of neutrons]]
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[[File:TargetGeom.png|550 px|thumb|center|Non-zero deflection angles of neutrons]]
  
 
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Revision as of 07:49, 12 February 2016

The Simulation

Photons with a Bremsstrahlung energy distribution are incident upon 64 thorium cylindrical targets. All thorium targets have 1 cm center-to-center spacing, a dia. of 0.4 cm, and a height of 8 cm. The target geometry is shown in the neutron flux plot below. The targets are surrounded by a cylindrical room filled with air, which has a radius equal to the distance between the target and the detectors (150 cm), and a height equal to the vertical extent of the detectors (76 cm). Upon the creation of a neutron from photofission, its initial direction of travel is logged. Once the neutron exits the cylindrical room, its direction of travel as seen by a detector placed room's edge, is compared to it's initial direction of travel, giving a neutron deflection angle.

A uniform plane source of Bremsstrahlung photons, traveling from left to right, induce photofission in the targets. The rate of neutron production is represented by the color.

Results

12% of neutrons scattered in the thorium cylinders alone, and 14% scattered when air was included. The histogram below reveals that if a neutron did scatter, it most likely did so at an unacceptable angle. Neutrons that didn't undergo any interaction are not included in this plot.


Non-zero deflection angles of neutrons

Effect of room air

About 2% of neutrons were scattered in the air. Below is a histogram of neutron deflection angles when neutron-thorium interaction was turned off. Neutrons that didn't undergo any interaction are not included in this plot.

Non-zero deflection angles of neutrons by air

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Non-zero deflection angles of neutrons

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