Difference between revisions of "Forest UCM NLM"
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[[Forest_UCM_NLM_Ch1_CoordSys]] | [[Forest_UCM_NLM_Ch1_CoordSys]] | ||
+ | ==Time== | ||
+ | In classical mechanic, unlike relativistic mechanics, all observers agree on the times of all event. | ||
+ | ==Reference frames== | ||
+ | |||
+ | A description of systems that obey classical mechanics will involve making a choice of a frame of reference from which the system will be described. | ||
+ | |||
+ | In most cases you will prefer to use a non-accelerating (inertial) reference system oriented to simplify the description of the object that is in motion. Newton's laws of motion are obeyed in a reference frame that is accelerating or rotating. | ||
[[Forest_Ugrad_ClassicalMechanics]] | [[Forest_Ugrad_ClassicalMechanics]] |
Revision as of 04:49, 8 August 2014
Newton's Laws of Motion
Limits of Classical Mechanic
Classical Mechanics is the formulations of physics developed by Newton (1642-1727), Lagrange(1736-1813), and Hamilton(1805-1865).
It may be used to describe the motion of objects which are not moving at high speeds (0.1
) nor are microscopically small ( ).The laws are formulated in terms of space, time, mass, and force:
Vectors
Vector Notation
A vector is a mathematical construct of ordered elements that represent magnitude and direction simultaneously.
Vectors satisfy the commutative (order of addition doesn't matter) and associative ( doesn't matter which you add first) properties.
The multiplication of two vectors is not uniquely defined. At least three types of vector products may be defined.
Scalar ( Dot ) product
- definition
- physical intepretation
- is the length of that is along the direction of (a projection like the casting of a shadow)
Commutative property of scalar product
- proof
definition of dot product | |
comutative property of multiplication | |
definition of dot product |
Distributive property of scalar product
Vector ( Cross ) product
- definition
The vector product of
and is a third vector with the following properties.- is to and
- the right hand rule convention is used to determine the direction of
- physical interpretation
- area of a parallelogram with vectors and forming adjacent edges
let
represent the perpendicular distance from the teminus of to the line of action of ( a.k.a. the height)then the area of the parallelogram is given by
the height
is equivalent to where is the angle between the vectors andthus
NON-Commutative property of vector product
- proof
definition of dot product | |
comutative property of multiplication | |
definition of dot product |
Distributive property of the vector product
The scalar triple product
- definition
- scalar triple product
- physical interpretation
- the volume of a parallelpiped with the vectors
if
- Area vector of the parallelpiped base
then
as shown in a description of the dot product, the height of the parallelpiped can be written as
A third vector product is the tensor direct product.
Space and Time
Space
Cartesian, Spherical, and Cylindrical coordinate systems are commonly used to describe three-dimensional space.
Time
In classical mechanic, unlike relativistic mechanics, all observers agree on the times of all event.
Reference frames
A description of systems that obey classical mechanics will involve making a choice of a frame of reference from which the system will be described.
In most cases you will prefer to use a non-accelerating (inertial) reference system oriented to simplify the description of the object that is in motion. Newton's laws of motion are obeyed in a reference frame that is accelerating or rotating.