Difference between revisions of "Forest UCM NLM"
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;physical intepretation | ;physical intepretation | ||
− | :<math>\vec{a} \cdot \vec{b}</math> is the length of <math>\vec{a}</math> that is along the direction of <math>\vec{b}</math> (a projection like the casting of a shadow) | + | :<math>\frac{\vec{a} \cdot \vec{b}}{\lect | \vec{b} \right |}</math> is the length of <math>\vec{a}</math> that is along the direction of <math>\vec{b}</math> (a projection like the casting of a shadow) |
== Vector ( Cross ) product== | == Vector ( Cross ) product== |
Revision as of 03:13, 7 August 2014
Newton's Laws of Motion
Limits of Classical Mechanic
Classical Mechanics is the formulations of physics developed by Newton (1642-1727), Lagrange(1736-1813), and Hamilton(1805-1865).
It may be used to describe the motion of objects which are not moving at high speeds (0.1
) nor are microscopically small ( ).The laws are formulated in terms of space, time, mass, and force:
Vectors
Vector Notation
A vector is a mathematical construct of ordered elements that represent magnitude and direction simultaneously.
Vectors satisfy the commutative (order of addition doesn't matter) and associative ( doesn't matter which you add first) properties.
The multiplication of two vectors is not uniquely defined. At least three types of vector products may be defined.
Scalar ( Dot ) product
Commutative property of scalar product
- proof
definition of dot product | |
comutative property of multiplication | |
definition of dot product |
Distributive property of scalar product
- definition
- physical intepretation
- is the length of that is along the direction of (a projection like the casting of a shadow)
Vector ( Cross ) product
The vector product of
and is a third vector with the following properties.- is to and
- the right hand rule convention is used to determine the direction of
NON-Commutative property of vector product
- proof
definition of dot product | |
comutative property of multiplication | |
definition of dot product |
Distributive property of the vector product
A third vector product is the tensor direct product.
Space and Time
Space
Cartesian, Spherical, and Cylindrical coordinate systems are commonly used to describe three-dimensional space.