Difference between revisions of "Forest UCM NLM"

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:<math>\vec{c}</math> is <math>\perp</math> to <math>\vec{a}</math> and <math>\vec{b}</math>
 
:<math>\vec{c}</math> is <math>\perp</math> to <math>\vec{a}</math> and <math>\vec{b}</math>
 
:the right hand rule convention is used to determine the direction of <math>\vec{c}</math>
 
:the right hand rule convention is used to determine the direction of <math>\vec{c}</math>
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===NON-Commutative property of vector product===
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<math>\vec{a} \times \vec{b} = -\vec{b} \times \vec{a} </math>
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;proof
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{| border="1"  |cellpadding="20" cellspacing="0
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|-
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| <math>\vec{a} \cdot \vec{b} = a_1 b_1 + a_2 b_2 + a_3 b_3</math> || definition of dot product
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|-
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| <math> a_1 b_1 + a_2 b_2 + a_3 b_3=b_1 a_1 + b_2 a_2 + b_3 a_3 </math>|| comutative property of multiplication
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|-
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| <math> b_1 a_1 + b_2 a_2 + b_3 a_3=\vec{b} \cdot \vec{a}</math> ||  definition of dot product
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|-
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|}
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:<math>\vec{a} \cdot \vec{b}=\vec{b} \cdot \vec{a}</math>
  
 
===Distributive property of the vector product===
 
===Distributive property of the vector product===

Revision as of 02:17, 7 August 2014


Newton's Laws of Motion

Limits of Classical Mechanic

Classical Mechanics is the formulations of physics developed by Newton (1642-1727), Lagrange(1736-1813), and Hamilton(1805-1865).

It may be used to describe the motion of objects which are not moving at high speeds (0.1[math] c[/math]) nor are microscopically small ( [math]10^{-9} m[/math]).

The laws are formulated in terms of space, time, mass, and force:


Vectors

Vector Notation

A vector is a mathematical construct of ordered elements that represent magnitude and direction simultaneously.

[math]\vec{r} = x \hat{i} + y \hat{j} + z \hat{k} = (x,y,z) = \sum_1^3 r_i \hat{e}_i[/math]


Vectors satisfy the commutative (order of addition doesn't matter) and associative ( doesn't matter which you add first) properties.


The multiplication of two vectors is not uniquely defined. At least three types of vector products may be defined.

Scalar ( Dot ) product

[math]\vec{a} \cdot \vec{b} = \left | a \right | \left | b \right | cos \theta = a_1 b_1 + a_2 b_2 + a_3 b_3[/math]

Commutative property of scalar product

[math]\vec{a} \cdot \vec{b} = \vec{b} \cdot \vec{a} [/math]

proof
[math]\vec{a} \cdot \vec{b} = a_1 b_1 + a_2 b_2 + a_3 b_3[/math] definition of dot product
[math] a_1 b_1 + a_2 b_2 + a_3 b_3=b_1 a_1 + b_2 a_2 + b_3 a_3 [/math] comutative property of multiplication
[math] b_1 a_1 + b_2 a_2 + b_3 a_3=\vec{b} \cdot \vec{a}[/math] definition of dot product
[math]\vec{a} \cdot \vec{b}=\vec{b} \cdot \vec{a}[/math]

Distributive property of scalar product

[math]\vec{a} \cdot \left ( \vec{b} + \vec{c} \right ) = \vec{a} \cdot \vec{b} + \vec{a} \cdot \vec{c}[/math]

Vector ( Cross ) product

The vector product of [math]\vec{a}[/math] and [math]\vec{b}[/math] is a third vector [math]\vec{c}[/math] with the following properties.

[math]\left | \vec{c} \right | = \left | \vec{a} \right | \left | \vec{b} \right | \sin \theta[/math]
[math]\vec{c}[/math] is [math]\perp[/math] to [math]\vec{a}[/math] and [math]\vec{b}[/math]
the right hand rule convention is used to determine the direction of [math]\vec{c}[/math]

NON-Commutative property of vector product

[math]\vec{a} \times \vec{b} = -\vec{b} \times \vec{a} [/math]

proof
[math]\vec{a} \cdot \vec{b} = a_1 b_1 + a_2 b_2 + a_3 b_3[/math] definition of dot product
[math] a_1 b_1 + a_2 b_2 + a_3 b_3=b_1 a_1 + b_2 a_2 + b_3 a_3 [/math] comutative property of multiplication
[math] b_1 a_1 + b_2 a_2 + b_3 a_3=\vec{b} \cdot \vec{a}[/math] definition of dot product
[math]\vec{a} \cdot \vec{b}=\vec{b} \cdot \vec{a}[/math]

Distributive property of the vector product

[math]\vec{a} \times \left ( \vec{b} + \vec{c} \right ) = \vec{a} \times \vec{b} + \vec{a} \times \vec{c}[/math]


A third vector product is the tensor direct product.

Space and Time

Space

Cartesian, Spherical, and Cylindrical coordinate systems are commonly used to describe three-dimensional space.

Forest_UCM_NLM_Ch1_CoordSys



Forest_Ugrad_ClassicalMechanics