Difference between revisions of "Day4 09/27/2011"
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* change number of chambers | * change number of chambers | ||
NbOfChambers = 1; | NbOfChambers = 1; | ||
+ | |||
* add new materials | * add new materials | ||
//Liquid Hydrogen | //Liquid Hydrogen | ||
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new G4Material("Hydrogen", z=1., a=1.01*g/mole, density = 0.07*g/cm3, | new G4Material("Hydrogen", z=1., a=1.01*g/mole, density = 0.07*g/cm3, | ||
kStateGas, 3*kelvin, 1.7e5*pascal); | kStateGas, 3*kelvin, 1.7e5*pascal); | ||
+ | |||
+ | //BadVacuum | ||
+ | density=universe_mean_density; | ||
+ | temperature=0.1*kelvin; | ||
+ | pressure=1.e-19*pascal; | ||
+ | |||
+ | G4Material* BadVacuum= | ||
+ | new G4Material("Galactic", z=1., a=1.01*g/mole, density, | ||
+ | kStateGas, temperature, pressure); | ||
+ | |||
+ | * define target as Liquid Hydrogen | ||
+ | TargetMater = LH2; | ||
+ | |||
* change LogicWorld to BadVacuum | * change LogicWorld to BadVacuum | ||
//logicWorld= new G4LogicalVolume( solidWorld, Air, "World", 0, 0, 0); | //logicWorld= new G4LogicalVolume( solidWorld, Air, "World", 0, 0, 0); | ||
logicWorld= new G4LogicalVolume( solidWorld, BadVacuum, "World", 0, 0, 0); | logicWorld= new G4LogicalVolume( solidWorld, BadVacuum, "World", 0, 0, 0); | ||
+ | |||
* change LogicTracker to BadVacuum | * change LogicTracker to BadVacuum | ||
//logicTracker = new G4LogicalVolume(solidTracker , Air, "Tracker",0,0,0); | //logicTracker = new G4LogicalVolume(solidTracker , Air, "Tracker",0,0,0); | ||
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Revision as of 22:32, 27 September 2011
emacs note:
- to remove bottom panel
C-x 1
- to search
C-s
ExN02ChamberParameterisation.cc change
- change number of chambers
NbOfChambers = 1;
- add new materials
//Liquid Hydrogen G4Material* LH2= new G4Material("Hydrogen", z=1., a=1.01*g/mole, density = 0.07*g/cm3, kStateGas, 3*kelvin, 1.7e5*pascal);
//BadVacuum density=universe_mean_density; temperature=0.1*kelvin; pressure=1.e-19*pascal;
G4Material* BadVacuum= new G4Material("Galactic", z=1., a=1.01*g/mole, density, kStateGas, temperature, pressure);
- define target as Liquid Hydrogen
TargetMater = LH2;
- change LogicWorld to BadVacuum
//logicWorld= new G4LogicalVolume( solidWorld, Air, "World", 0, 0, 0); logicWorld= new G4LogicalVolume( solidWorld, BadVacuum, "World", 0, 0, 0);
- change LogicTracker to BadVacuum
//logicTracker = new G4LogicalVolume(solidTracker , Air, "Tracker",0,0,0); logicTracker = new G4LogicalVolume(solidTracker , BadVacuum, "Tracker",0,0,0);
exampleN02
- Idle> /tracking/verbose 2
- Idle> /run/beamOn 1
- Idle> gun/energy 1 MeV