Difference between revisions of "Limits based on Mandelstam Variables"
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− | The domain of the arccos function is from −1 to +1 inclusive and the range is from 0 to π radians inclusive (or from 0° to 180°). This implies for arccos 3, the range will include imaginary numbers. | + | The domain of the arccos function is from −1 to +1 inclusive and the range is from 0 to π radians inclusive (or from 0° to 180°). This implies for arccos 3, the range will include imaginary numbers. Knowing that the range of the cosine function is -1 to +1 inclusive and the domain to be any angle |
− | <center><math>\arccos{x} \ | + | <center><math>x = \arccos{3}</math></center> |
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+ | <center><math>cos(x) = \cos{\arccos{3}}</math></center> | ||
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+ | <center><math>\cos{x} = 3</math></center> | ||
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+ | From Euler's formula | ||
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+ | <center><math>\cos{x} = \frac{e^{ix} + e^{-ix}}{2}</math></center> | ||
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+ | <center><math> \frac{e^{ix} + e^{-ix}}{2} = 3</math></center> | ||
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+ | <center><math> e^{ix} + e^{-ix} = 6</math></center> | ||
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+ | Multiply with <math>e^{ix}</math> | ||
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+ | <center><math>e^{2ix} + 1 = 6e^{ix}</math></center> | ||
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+ | <center>Letting <math>y = e^{ix}</math></center> | ||
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+ | We get an quadratic equation: | ||
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+ | <center><math>y^2 - 6y + 1 = 0</math></center> | ||
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+ | <center><math>y = (6 ± √32)/2</math></center> | ||
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+ | <center><math>y_1 = 5.828427 = e^{ix}</math></center> | ||
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+ | <center><math>y_2 = 0.171573 = e^{ix}</math></center> | ||
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+ | Apply ln on both sides gives the solution for arccos 3: | ||
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+ | <center><math>x_1 = \frac{ln(5.828427) }{ i}=-1.762747i</math></center> | ||
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+ | <center><math>x_2 = \frac{ln(0.171573) }{ i}=-1.76275i</math></center> |
Revision as of 01:10, 10 June 2017
Limits based on Mandelstam Variables
Since the Mandelstam variables are the scalar product of 4-momenta, which are invariants, they are invariants as well. The sum of these invariant variables must also be invariant as well. Find the sum of the 3 Mandelstam variables when the two particles have equal mass in the center of mass frame gives:
Since
This implies
In turn, this implies
At the condition both t and u are equal to zero, we find
Holding u constant at zero we can find the maximum of t
The domain of the arccos function is from −1 to +1 inclusive and the range is from 0 to π radians inclusive (or from 0° to 180°). This implies for arccos 3, the range will include imaginary numbers. Knowing that the range of the cosine function is -1 to +1 inclusive and the domain to be any angle
From Euler's formula
Multiply with
We get an quadratic equation:
Apply ln on both sides gives the solution for arccos 3: