Difference between revisions of "DV Creating LUND Files"

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==8==
 
==8==
  
==9==
+
==9:<math>Q^2</math>==
 +
This represents the squared 4-momentum-transfer vector q of the exchanged virtual photon.
  
 
==10==
 
==10==

Revision as of 03:42, 29 March 2016

The LUND format

LUND Header
Column Quantity
1
Number of Particles
2
Number of Target Nucleons
3
Number of Target Protons
4
Target Polarization
5
Beam Polarization
6
x
7
y
8
W
9
[math]Q^2[/math]
10
[math]\nu[/math]

Where

1:Number of Particles

This line tells how many particles follow the header line. For Moller Scattering, this number should always be 2.

2:Number of Target Nucleons

For this simulation, only an electron-electron collision is considered. This quantity is always set to 1 for the one stationary electron we consider the incident electron scattering from.

3:Number of Target Protons

For Moller Scattering, there are no target protons. This number is set to 1, but does not have any effect within the GEMC simulations.

4:Target Polarization

This represents the polarization of the target material, either positive or negative 1. This value is always set to 1 and has no effect within the GEMC simulations.

5:Beam Polarization

This represents the polarization of the electron beam, either negative or positive 1. This value is always set to positive 1.

6:x

This represents the Bjorken x scaling variable. [math]x=Q^2/2M\nu[/math]

7

8

9:[math]Q^2[/math]

This represents the squared 4-momentum-transfer vector q of the exchanged virtual photon.

10

Writing LUND files

Correct for vertex location