Difference between revisions of "Forest UCM PnCP ProjMotion"
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− | Using our solutions for the horizontal | + | Using our solutions for the horizontal and vertical motion when friction depends linearly on velocity ([[Forest_UCM_PnCP_LinAirRes]]) we can write : |
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+ | ::<math>= v_t t + \frac{1}{b}\left ( v_0 - v_t) \right ) \left ( 1- e^{-bt} \right ) dt</math> | ||
+ | :<math>\sum \vec{F}_{ext} = mg -bv = m \frac{dv}{dt}</math> | ||
[[Forest_UCM_PnCP#Projecile_Motion]] | [[Forest_UCM_PnCP#Projecile_Motion]] |
Revision as of 12:12, 1 September 2014
Projectile Motion
Friction depends lienarly on velocity
Projectile motion describes the path a mass moving in two dimensions. An example of which is the motion of a projectile shot out of a cannon with an initial velocity
with an angle of inclination .When the motion in each dimension is independent, the kinematics are separable giving you two equations of motion that depend on the same time.
Using our solutions for the horizontal and vertical motion when friction depends linearly on velocity (Forest_UCM_PnCP_LinAirRes) we can write :