Difference between revisions of "Forest UCM NLM Oscilations"
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:<math>\vec{F}_g + \vec{N} = m \left ( -R\dot{\phi}^2 \hat{r} + R \ddot{\phi} \hat{\phi} \right ) </math> | :<math>\vec{F}_g + \vec{N} = m \left ( -R\dot{\phi}^2 \hat{r} + R \ddot{\phi} \hat{\phi} \right ) </math> | ||
− | === The r-hat direction== | + | === The r-hat direction=== |
− | : mg \cos \theta - N = -m R\dot{\phi}^2 | + | :<math>mg \cos \theta - N = -m R\dot{\phi}^2</math> |
+ | :<math>-N = m \left ( g \cos \theta + R\dot{\phi}^2 \right )</math> | ||
[[Forest_UCM_NLM#Oscillatiions]] | [[Forest_UCM_NLM#Oscillatiions]] |
Revision as of 12:13, 31 August 2014
Skate boarder in Half pipe
Consider a frictionless skateboard released from the top of a semi-circle (half pipe) and oriented to fall directly towards the bottom. The semi-circle has a radius
and the skateboard has a mass .Note: because the skateboard is frictionless, its wheels are not going to turn.
Step 1: System
The skateboard of mass
is the system.Step 1: Coordinate system
Polar coordinate may be a good coordinate system to use since the skateboard's motion will be along the half circle.
Step 3: Free Body Diagram
Step 4: External Force vectors
Step 5: apply Netwon's 2nd Law
For the case of circular motion at constant