Difference between revisions of "Forest UCM NLM"
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:<math> a_1 b_1 + a_2 b_2 + a_3 b_3=b_1 a_1 + b_2 a_2 + b_3 a_3</math> | :<math> a_1 b_1 + a_2 b_2 + a_3 b_3=b_1 a_1 + b_2 a_2 + b_3 a_3</math> | ||
:<math> b_1 a_1 + b_2 a_2 + b_3 a_3=\vec{b} \cdot \vec{a}</math> | :<math> b_1 a_1 + b_2 a_2 + b_3 a_3=\vec{b} \cdot \vec{a}</math> | ||
+ | :<math>\vec{a} \cdot \vec{b}=\vec{b} \cdot \vec{a}</math> | ||
===Distributive property of scalar product=== | ===Distributive property of scalar product=== |
Revision as of 03:46, 6 August 2014
Newton's Laws of Motion
Limits of Classical Mechanic
Classical Mechanics is the formulations of physics developed by Newton (1642-1727), Lagrange(1736-1813), and Hamilton(1805-1865).
It may be used to describe the motion of objects which are not moving at high speeds (0.1
) nor are microscopically small ( ).The laws are formulated in terms of space, time, mass, and force:
Vectors
Vector Notation
A vector is a mathematical construct of ordered elements that represent magnitude and direction simultaneously.
Vectors satisfy the commutative (order of addition doesn't matter) and associative ( doesn't matter which you add first) properties.
The multiplication of two vectors is not uniquely defined. At least three types of vector products may be defined.
Scalar ( Dot ) product
Commutative property of scalar product
- proof
Distributive property of scalar product
Vector ( Cross ) product
A third vector product is the tensor direct product.
Space and Time
Space
Cartesian, Spherical, and Cylindrical coordinate systems are commonly used to describe three-dimensional space.