Difference between revisions of "Forest UCM NLM"
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The multiplication of two vectors is not uniquely defined. At least three types of vector products may be defined. | The multiplication of two vectors is not uniquely defined. At least three types of vector products may be defined. | ||
− | == | + | == Scalar ( Dot ) product== |
<math>\vec{a} \cdot \vec{b} = \left | a \right | \left | b \right | cos \theta = a_1 b_1 + a_2 b_2 + a_3 b_3</math> | <math>\vec{a} \cdot \vec{b} = \left | a \right | \left | b \right | cos \theta = a_1 b_1 + a_2 b_2 + a_3 b_3</math> | ||
+ | |||
+ | ===Communtative property of scalar product=== | ||
== Vector ( Cross ) product== | == Vector ( Cross ) product== |
Revision as of 03:29, 6 August 2014
Newton's Laws of Motion
Limits of Classical Mechanic
Classical Mechanics is the formulations of physics developed by Newton (1642-1727), Lagrange(1736-1813), and Hamilton(1805-1865).
It may be used to describe the motion of objects which are not moving at high speeds (0.1
) nor are microscopically small ( ).The laws are formulated in terms of space, time, mass, and force:
Vectors
Vector Notation
A vector is a mathematical construct of ordered elements that represent magnitude and direction simultaneously.
Vectors satisfy the commutative (order of addition doesn't matter) and associative ( doesn't matter which you add first) properties.
The multiplication of two vectors is not uniquely defined. At least three types of vector products may be defined.
Scalar ( Dot ) product
Communtative property of scalar product
Vector ( Cross ) product
A third vector product is the tensor direct product.
Space and Time
Space
Cartesian, Spherical, and Cylindrical coordinate systems are commonly used to describe three-dimensional space.