Difference between revisions of "Forest UCM NLM"

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Thus for circular motion at a constraint radius we get the familiar expression
 
Thus for circular motion at a constraint radius we get the familiar expression
  
:<math>\vec{v} = \lim_{\Delta t \rightarrow 0} \frac{\vec{r}(t_2)-\vec{r}(t_1)}{\Delta t}= r\left(  \hat{r}(t_2) - \hat{r}(t_1)\right)</math>
+
:<math>\vec{v} = \lim_{\Delta t \rightarrow 0} \frac{\vec{r}(t_2)-\vec{r}(t_1)}{\Delta t}= \lim_{\Delta t \rightarrow 0} \frac{r\left(  \hat{r}(t_2) - \hat{r}(t_1)\right)}{\Delta t} = r \frac{\Delta \phi}{\Delta t} \hat{\phi}</math>
  
 
:<math>\vec{v} = r \frac{d \phi}{dt} \hat{\phi}</math>
 
:<math>\vec{v} = r \frac{d \phi}{dt} \hat{\phi}</math>

Revision as of 20:32, 18 June 2014


Newton's Laws of Motion

Limits of Classical Mechanic

Classical Mechanics is the formulations of physics developed by Newton (1642-1727), Lagrange(1736-1813), and Hamilton(1805-1865).

It may be used to describe the motion of objects which are not moving at high speeds (0.1c) nor are microscopically small ( 109m).

The laws are formulated in terms of space, time, mass, and force:

Space and Time

Space

Cartesian, Spherical, and Cylindrical coordinate systems are commonly used to describe three-dimensional space.

Cartesian

TF UCM CartCoordSys.png


Vector Notation convention:

Position:

r=xˆi+yˆj+zˆk=(x,y,z)=31riˆei

Velocity:

v = drdt = dxdtˆi+xdˆidt+


cartesian unit vectors do not change with time (unit vectors for other coordinate system types do)


dˆidt=0=dˆjdt=dˆkdt
v = drdt = dxdtˆi+dydtˆi+dzdtˆi

Polar

TF UCM PolarCoordSys.png Vector Notation convention:

Position:

Because ˆr points in a unique direction given by ˆr=r|r| we can write the position vector as

r=rˆr
rrˆr+ϕˆϕ: ϕ does not have the units of length


The unit vectors (ˆr and ˆϕ ) are changing in time. You could express the position vector in terms of the cartesian unit vectors in order to avoid this

r=rcos(ϕ)ˆi+rsin(ϕ)ˆj

The dependence of position with ϕ can be seen if you look at how the position changes with time.

Consider the motion of a particle in a circle. At time t1 the particle is at r(t1) and at time t2 the particle is at r(t2)


TF UCM PolarVectDiff.png


If we take the limit t2t1 ( or Δt0) then we can write the velocity of this particle traveling in a circle as

ˆr(t2)ˆr(t1)Δˆr=Δϕˆϕ
or
dˆrt=dϕdtˆϕ

Thus for circular motion at a constraint radius we get the familiar expression

v=limΔt0r(t2)r(t1)Δt=limΔt0r(ˆr(t2)ˆr(t1))Δt=rΔϕΔtˆϕ
v=rdϕdtˆϕ


Velocity:

v = drdt = dxdtˆi+xdˆidt+cdots


cartesian unit vectors do not change with time (unit vectors for other coordinate system types do)


dˆidt=0=dˆjdt=dˆkdt
v = drdt = dxdtˆi+dydtˆi+dzdtˆi

Spherical

TF UCM SphericalCoordSys.png

Cylindrical

TF UCM CylCoordSys.png

Vectors

Scaler ( Dot ) product

Vector ( Cross ) product

Forest_Ugrad_ClassicalMechanics