Difference between revisions of "Simulations of Particle Interactions with Matter"
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<math>N(\nu) = 4 \pi N \left ( \frac{m}{2\pi k T} \right ) ^{3/2} v^2 e^{-mv^2/2kT}</math> | <math>N(\nu) = 4 \pi N \left ( \frac{m}{2\pi k T} \right ) ^{3/2} v^2 e^{-mv^2/2kT}</math> | ||
+ | |||
+ | where <math>N(v) \Delta v</math> would represent the molesules in the gs sample with speeds between <math>v</math> and <math>\Delta v</math> | ||
=== The Monte Carlo method === | === The Monte Carlo method === |
Revision as of 22:07, 30 August 2007
Overview
Particle Detection
A device detects a particle only after the particle transfers energy to the device.
Energy intrinsic to a device depends on the material used in a device
Some device of material with an average atomic number (
) is at some temperature ( ). The materials atoms are in constant thermal motion (unless T = zero degrees Klevin).Statistical Thermodynamics tells us that the canonical energy distribution of the atoms is given by the Maxwell-Boltzmann statistics such that
represents the probability of any atom in the system having an energy where
Note: You may be more familiar with the Maxwell-Boltzmann distribution in the form
where
would represent the molesules in the gs sample with speeds between and