Difference between revisions of "Day4 09/27/2011"

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Line 11: Line 11:
 
* change number of chambers
 
* change number of chambers
 
   NbOfChambers = 1;
 
   NbOfChambers = 1;
 +
 
* add new materials
 
* add new materials
 
   //Liquid Hydrogen
 
   //Liquid Hydrogen
Line 16: Line 17:
 
   new G4Material("Hydrogen", z=1., a=1.01*g/mole, density = 0.07*g/cm3,
 
   new G4Material("Hydrogen", z=1., a=1.01*g/mole, density = 0.07*g/cm3,
 
                 kStateGas, 3*kelvin, 1.7e5*pascal);
 
                 kStateGas, 3*kelvin, 1.7e5*pascal);
 +
 +
  //BadVacuum
 +
  density=universe_mean_density;
 +
  temperature=0.1*kelvin;
 +
  pressure=1.e-19*pascal;
 +
 +
  G4Material* BadVacuum=
 +
  new G4Material("Galactic", z=1., a=1.01*g/mole, density,
 +
                kStateGas, temperature, pressure);
 +
 +
* define target as Liquid Hydrogen
 +
  TargetMater  = LH2;
 +
 
* change LogicWorld to BadVacuum   
 
* change LogicWorld to BadVacuum   
 
   //logicWorld= new G4LogicalVolume( solidWorld, Air, "World", 0, 0, 0);
 
   //logicWorld= new G4LogicalVolume( solidWorld, Air, "World", 0, 0, 0);
 
   logicWorld= new G4LogicalVolume( solidWorld, BadVacuum, "World", 0, 0, 0);
 
   logicWorld= new G4LogicalVolume( solidWorld, BadVacuum, "World", 0, 0, 0);
 +
 
* change LogicTracker to BadVacuum   
 
* change LogicTracker to BadVacuum   
 
   //logicTracker = new G4LogicalVolume(solidTracker , Air, "Tracker",0,0,0);   
 
   //logicTracker = new G4LogicalVolume(solidTracker , Air, "Tracker",0,0,0);   
Line 27: Line 42:
  
  
  //BadVacuum
 
  density=universe_mean_density;
 
  temperature=0.1*kelvin;
 
  pressure=1.e-19*pascal;
 
 
  G4Material* BadVacuum=
 
  new G4Material("Galactic", z=1., a=1.01*g/mole, density,
 
                kStateGas, temperature, pressure);
 
* define target as Liquid Hydrogen
 
  TargetMater  = LH2;
 
  
  

Revision as of 22:32, 27 September 2011

go back

emacs note:

  • to remove bottom panel
 C-x 1
  • to search
 C-s


ExN02ChamberParameterisation.cc change

  • change number of chambers
 NbOfChambers = 1;
  • add new materials
 //Liquid Hydrogen
 G4Material* LH2=
 new G4Material("Hydrogen", z=1., a=1.01*g/mole, density = 0.07*g/cm3,
                kStateGas, 3*kelvin, 1.7e5*pascal);
 //BadVacuum
 density=universe_mean_density;
 temperature=0.1*kelvin;
 pressure=1.e-19*pascal;
 G4Material* BadVacuum=
 new G4Material("Galactic", z=1., a=1.01*g/mole, density,
                kStateGas, temperature, pressure);
  • define target as Liquid Hydrogen
 TargetMater  = LH2;
  • change LogicWorld to BadVacuum
 //logicWorld= new G4LogicalVolume( solidWorld, Air, "World", 0, 0, 0);
 logicWorld= new G4LogicalVolume( solidWorld, BadVacuum, "World", 0, 0, 0);
  • change LogicTracker to BadVacuum
 //logicTracker = new G4LogicalVolume(solidTracker , Air, "Tracker",0,0,0);  
 logicTracker = new G4LogicalVolume(solidTracker , BadVacuum, "Tracker",0,0,0);  





exampleN02

  • Idle> /tracking/verbose 2
  • Idle> /run/beamOn 1
  • Idle> gun/energy 1 MeV