Difference between revisions of "Forest UCM PnCP ProjMotion"

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: <math>x=  \frac{m}{b} v_{ix} \left ( 1-e^{-\frac{b}{m}t} \right )</math>
 
: <math>x=  \frac{m}{b} v_{ix} \left ( 1-e^{-\frac{b}{m}t} \right )</math>
  
where <math>v_{ix}</math> has replced <math>v_i</math> so the components are more explicitly identifiable.  
+
where <math>v_{ix}</math> has replaced <math>v_i</math> so the components are more explicitly identifiable.  
  
 
in the y-direction however, the directions are changed to represent an object moving upwards instead of falling
 
in the y-direction however, the directions are changed to represent an object moving upwards instead of falling
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:<math>y = -v_t t + \frac{m}{b}\left ( v_{iy} + v_t \right ) \left ( 1- e^{-\frac{b}{m}t}  \right ) </math>
 
:<math>y = -v_t t + \frac{m}{b}\left ( v_{iy} + v_t \right ) \left ( 1- e^{-\frac{b}{m}t}  \right ) </math>
  
where <math>v_{iy}</math> has replced <math>v_0</math> so the components are more explicitly identifiable.  
+
where <math>v_{iy}</math> has replaced <math>v_0</math> so the components are more explicitly identifiable.  
  
  
Line 147: Line 147:
 
:<math>  \frac{R }{2v_{ix} \tau} \sim \frac{v_{iy}}{v_t}    -  \frac{R^2 }{3 v_{ix}^2 \tau^2}  </math>
 
:<math>  \frac{R }{2v_{ix} \tau} \sim \frac{v_{iy}}{v_t}    -  \frac{R^2 }{3 v_{ix}^2 \tau^2}  </math>
 
:<math>  R  \sim \frac{2v_{iy}v_{ix} \tau}{v_t}    -  \frac{2 R^2 v_{ix} \tau}{3 v_{ix}^2 \tau^2}  </math>
 
:<math>  R  \sim \frac{2v_{iy}v_{ix} \tau}{v_t}    -  \frac{2 R^2 v_{ix} \tau}{3 v_{ix}^2 \tau^2}  </math>
:: :<math>  \sim \frac{2v_{iy}v_{ix}}{g}    -  \frac{2 R^2 }{3 v_{ix} \tau} </math>
+
::<math>  \sim \frac{2v_{iy}v_{ix}}{g}    -  \frac{2 }{3 v_{ix} \tau} R^2 </math>
 +
::<math>  \sim R_{vacuum}    -  \frac{2 }{3 v_{ix} \tau} R^2 </math>
  
 
[[Forest_UCM_PnCP#Projecile_Motion]]
 
[[Forest_UCM_PnCP#Projecile_Motion]]

Latest revision as of 14:27, 7 September 2021

Projectile Motion

Friction depends linearly on velocity

Projectile motion describes the path a mass moving in two dimensions. An example of which is the motion of a projectile shot out of a cannon with an initial velocity v0 with an angle of inclination θ.

When the motion in each dimension is independent, the kinematics are separable giving you two equations of motion that depend on the same time.


Using our solutions for the horizontal and vertical motion when friction depends linearly on velocity (Forest_UCM_PnCP_LinAirRes) we can write :

x=mbvix(1ebmt)

where vix has replaced vi so the components are more explicitly identifiable.

in the y-direction however, the directions are changed to represent an object moving upwards instead of falling

Newton's second law for falling

Fext=mgbv=mdvdt

becomes

Fext=mg+bv=mdvdt

for a rising projectile

This changes the signs in front of the vt terms such that

y=vtt+mb(v0vt)(1ebmt)

becomes

y=vtt+mb(viy+vt)(1ebmt)

where viy has replaced v0 so the components are more explicitly identifiable.


We now have a system governed by the following system of two equations

let

τmb

x=τvix(1etτ)
y=τ(viy+vt)(1etτ)vtt

Range equation

To determine how far the projectile will travel in the x-direction (Range) you can solve the above equation for y in the case that y=0.

since time is the same in both equations you can solve for time in terms of x and substitute for time inthe y-direction equations.

solving for etτ using the x-direction equation

x=τvix(1etτ)
etτ=1xvixτ

substituting for etτ

y=τ(viy+vt)(xviτ)vtt
=viy+vtvixvtt

now we need to substitute for time t

etτ=1xvixτ
ln(etτ)=ln(1xvixτ)
tτ=ln(1xvixτ)
t=τln(1xvixτ)

substituting for time

y=viy+vtvixxvtt
=viy+vtvixx+vtτln(1xvixτ)


The Range (R) is defined as the value for x when y=0

0=viy+vtvixR+vtτln(1Rvixτ)
vix=v0cosθ
viy=v0sinθ


The above equation does not have an exact analytical solution.

You can try to solve it graphically or by taylor expanding small quantities when they appear as arguments to functions like the ln function

Solution by Taylor expansion

If


ln(1-x) Taylor expansion

Taylor expanding about x = 0 for

11+x=f(x=0)+df(x)dx|x=0x01!+d2f(x)dx2|x=0(x0)22!+=n=0dnf(x)dxn|x=0(x0)nn!
=1(1+x)2|x=0(x0)11!+2(1+x)3|x=0(x0)22!+
=1x+2(x)22!23(x)33!+
=1x+x2x3+=n=0(x)n1
ln(1+x)=11+xdx=(1x+x2x3+)dx
=xx22+x33x44+


similarly


11xdx=1uduu=1xdu=dx
11xdx=ln(u)=ln(1x)

Taylor expanding about x=0

11x=f(x=0)+df(x)dx|x=0x01!+d2f(x)dx2|x=0(x0)22!+=n=0dnf(x)dxn|x=0(x0)nn!
=1+(1x)2|x=0(x0)11!+2(1+x)3|x=0(x0)22!+
=1+x+2(x)22!+23(x)33!+
=1+x+x2+x3+=n=0(x)n1
11xdx=ln(1x)=(1+x+x2+x3+)dx


ln(1x)=x+x22+x33+x44+


ln(1x)=(x+x22+x33+x44+)

Taylor expand ln term in Range equation

ln(1Rvixτ)=(Rvixτ+(Rvixτ)22+(Rvixτ)33+)


viy+vtvixR=vtτ(Rvixτ+(Rvixτ)22+(Rvixτ)33+)


R=0 is a solution height is zero when R=0


viy+vtvix=vtτ(1vixτ+R2v2ixτ2+R23v3ixτ3+)
viy+vt=vt(1+R2vixτ+R23v2ixτ2+)
viy=vt(R2vixτ+R23v2ixτ2+)
R2vixτviyvtR23v2ixτ2
R2viyvixτvt2R2vixτ3v2ixτ2
2viyvixg23vixτR2
Rvacuum23vixτR2

Forest_UCM_PnCP#Projecile_Motion