Relativistic Frames of Reference: Difference between revisions

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<center><math>\textbf{\underline{Navigation}}</math>
<center><math> \underline{\textbf{Navigation} }</math>


[[Uniform_distribution_in_Energy_and_Theta_LUND_files|<math>\vartriangleleft </math>]]
[[Uniform_distribution_in_Energy_and_Theta_LUND_files|<math>\vartriangleleft </math>]]
[[VanWasshenova_Thesis#Weighted_Isotropic_Distribution_in_Lab_Frame|<math>\triangle </math>]]
[[VanWasshenova_Thesis#Moller_Scattering|<math>\triangle </math>]]
[[4-vectors|<math>\vartriangleright </math>]]
[[Relativistic_Units|<math>\vartriangleright </math>]]


</center>
</center>
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In the rest frame of v=0


<center><math>\begin{cases}
<center><math>v=0 \Rightarrow \begin{cases}
t= t' \\
t= t' \\


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y=y' \\
y=y' \\


z=z'+vt
z=z'+vt'
\end{cases}</math></center>
\end{cases}</math></center>
While conversely, from the rest frame of v'=0
<center><math>v'=0 \Rightarrow \begin{cases}
t'= t \\
x'=x \\
y'=y \\
z'=z-vt
\end{cases}</math></center>




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<center><math>c=\frac{\sqrt{\Delta x^2+\Delta y^2+\Delta z^2}}{t}</math></center>
<center><math>c=\frac{\sqrt{\Delta x^2+\Delta y^2+\Delta z^2}}{\Delta t}</math></center>




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<center><math>c=\frac{\sqrt{\Delta x^{'2}+\Delta y^{'2}+\Delta z^{'2}}}{t}</math></center>
<center><math>c=\frac{\sqrt{\Delta x^{'2}+\Delta y^{'2}+\Delta z^{'2}}}{\Delta t}</math></center>




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<center><math>s^2\equiv c^2 dt^{'2}-dx^{'2}-dy^{'2}-dz^{'2}= c^2 dt^{2}-dx^2-dy^2-dz^2</math></center>
<center><math>ds^2\equiv c^2 dt^{'2}-dx^{'2}-dy^{'2}-dz^{'2}= c^2 dt^{2}-dx^2-dy^2-dz^2</math></center>




Since the speed of light is a constant for all frames of reference, this allows the space time interval to also be invariant for inertial frames.
Since the speed of light is a constant for all frames of reference, this allows the space time interval to also be invariant for inertial frames.


<center><math>s^2\equiv c^2 dt^{'2}-dx^{'2}-dy^{'2}-dz^{'2}= c^2 dt^{2}-dx^2-dy^2-dz^2</math></center>
<center><math>ds^2\equiv c^2 dt^{'2}-dx^{'2}-dy^{'2}-dz^{'2}= c^2 dt^{2}-dx^2-dy^2-dz^2</math></center>




<center><math>s^2\equiv c^2 dt^{'2}-dr^{'2}= c^2 dt^{2}-dr^2</math></center>
<center><math>ds^2\equiv c^2 dt^{'2}-dr^{'2}= c^2 dt^{2}-dr^2</math></center>




<center><math>s^2\equiv (c^2 -v^{'2})dt^{'2}= (c^2 -v^2)dt^{2}</math></center>
<center><math>ds^2\equiv (c^2 -v^{'2})dt^{'2}= (c^2 -v^2)dt^{2}</math></center>




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<center><math>s^2\equiv c^2 dt^{'2}= (c^2 -v^2)dt^{2}</math></center>
<center><math>ds^2\equiv c^2 dt^{'2}= (c^2 -v^2)dt^{2}</math></center>




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Assuming motion is only along the z direction
<center><math>\Rightarrow \begin{cases}
t'=\frac{1}{\gamma} t\\
\\
t=\gamma t'
\end{cases}</math></center>




<center><math>v \equiv \frac{dz}{dt}</math></center>


Assuming motion is only along the z direction


<center><math>dz=v\ d t=v \frac{1}{\sqrt{1-\frac{v^2}{c^2 }}}dt'=\gamma v dt'</math></center>


<center><math>z \equiv ct\ \ \ \ z'\equiv ct'</math></center>




<center><math>z=\gamma v t'</math></center>




Substituting these changes into the Galilean transformations


Substituting these changes into the Galilean transformations


<center><math>\underline{\textbf{Galilean\ Transformations}}\quad \underline{\textbf{Lorentz\ Transformations}}</math></center>


<center><math>\underline{\textbf{Galilean\ Transformations}}\ \ \ \underline{\textbf{Lorentz\ Transformations}}</math></center>
<center><math>
<center><math>\begin{cases}
v=0\Rightarrow
\begin{cases}
t= t' \\
t= t' \\


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y=y' \\
y=y' \\


z=z'+vt
z=z'+vt'
\end{cases}\ \ \Rightarrow \ \  
\end{cases}
\qquad \Rightarrow \qquad \quad
\begin{cases}
\begin{cases}
t= t' \\
t=\gamma (t'+vz'/c^2) \\


x=x' \\
x=x' \\
Line 144: Line 165:
y=y' \\
y=y' \\


z=z'+vt
z=\gamma (z'+vt')
\end{cases}</math></center>
\end{cases}
</math></center>
 
 
<center><math>v'=0\Rightarrow
\begin{cases}
t'= t' \\
 
x'=x' \\
 
y'=y' \\
 
z'=z-vt
\end{cases}
\qquad \Rightarrow \qquad \quad
\begin{cases}
t'=\gamma (t-vz/c^2) \\
 
x'=x' \\
 
y'=y' \\
 
z'=\gamma (z-vt)
\end{cases}
</math></center>
----
----






<center><math>\textbf{\underline{Navigation}}</math>
<center><math> \underline{\textbf{Navigation} }</math>


[[Uniform_distribution_in_Energy_and_Theta_LUND_files|<math>\vartriangleleft </math>]]
[[Uniform_distribution_in_Energy_and_Theta_LUND_files|<math>\vartriangleleft </math>]]
[[VanWasshenova_Thesis#Weighted_Isotropic_Distribution_in_Lab_Frame|<math>\triangle </math>]]
[[VanWasshenova_Thesis#Moller_Scattering|<math>\triangle </math>]]
[[4-vectors|<math>\vartriangleright </math>]]
[[Relativistic_Units|<math>\vartriangleright </math>]]


</center>
</center>

Latest revision as of 18:45, 15 May 2018

[math]\displaystyle{ \underline{\textbf{Navigation} } }[/math]

[math]\displaystyle{ \vartriangleleft }[/math] [math]\displaystyle{ \triangle }[/math] [math]\displaystyle{ \vartriangleright }[/math]

Relativistic Frames of Reference

From the Galilean description of motion for a frame of reference moving relative to another frame considered stationary we know that


Galilean Frames of Reference
Figure 2.1: Primed reference frame moving in the z direction with velocity v.


In the rest frame of v=0

[math]\displaystyle{ v=0 \Rightarrow \begin{cases} t= t' \\ x=x' \\ y=y' \\ z=z'+vt' \end{cases} }[/math]

While conversely, from the rest frame of v'=0

[math]\displaystyle{ v'=0 \Rightarrow \begin{cases} t'= t \\ x'=x \\ y'=y \\ z'=z-vt \end{cases} }[/math]



Using Einstein's Theory of Relativity, we know that the speed of light is a constant, c, for all reference frames. In the unprimed frame, from the definition of speed:


[math]\displaystyle{ speed=\frac{\Delta Distance}{\Delta Time} }[/math]


[math]\displaystyle{ c=\frac{\Delta d}{\Delta t} }[/math]


where

[math]\displaystyle{ c=3\times 10^8\ m/s }[/math]

Using the distance equation in a Cartesian coordinate system, the equation for the speed of light becomes


[math]\displaystyle{ c=\frac{\sqrt{\Delta x^2+\Delta y^2+\Delta z^2}}{\Delta t} }[/math]


Following the postulate of Special Relativity, this implies for the primed frame


[math]\displaystyle{ c=\frac{\sqrt{\Delta x^{'2}+\Delta y^{'2}+\Delta z^{'2}}}{\Delta t} }[/math]



We can rewrite this as


[math]\displaystyle{ \frac{\Delta x^{'2}+\Delta y^{'2}+\Delta z^{'2}}{\Delta t^{'2}}= c^2=\frac{\Delta x^2+\Delta y^2+\Delta z^2}{\Delta t^2} }[/math]


This is possible since the ratios of distance to time are multiples of the same base, i.e. the square of the speed of light [math]\displaystyle{ (\frac{3\times 10^8\ m}{s})^2 }[/math]. Therefore for the relative change in the time in one frame, the distance must change by the same factor to maintain the same constant. With this we can write


[math]\displaystyle{ c^2 \Delta t^{'2}=\Delta x^{'2}+\Delta y^{'2}+\Delta z^{'2}\ \ \ \ \ c^2 \Delta t^{2}=\Delta x^2+\Delta y^2+\Delta z^2 }[/math]



[math]\displaystyle{ \Rightarrow c^2 \Delta t^{'2}-\Delta x^{'2}-\Delta y^{'2}-\Delta z^{'2}= c^2 \Delta t^{2}-\Delta x^2-\Delta y^2-\Delta z^2 }[/math]


This quantity is known as the time space interval [math]\displaystyle{ ds^2 }[/math] when the change is infinitesimal


[math]\displaystyle{ ds^2\equiv c^2 dt^{'2}-dx^{'2}-dy^{'2}-dz^{'2}= c^2 dt^{2}-dx^2-dy^2-dz^2 }[/math]


Since the speed of light is a constant for all frames of reference, this allows the space time interval to also be invariant for inertial frames.

[math]\displaystyle{ ds^2\equiv c^2 dt^{'2}-dx^{'2}-dy^{'2}-dz^{'2}= c^2 dt^{2}-dx^2-dy^2-dz^2 }[/math]


[math]\displaystyle{ ds^2\equiv c^2 dt^{'2}-dr^{'2}= c^2 dt^{2}-dr^2 }[/math]


[math]\displaystyle{ ds^2\equiv (c^2 -v^{'2})dt^{'2}= (c^2 -v^2)dt^{2} }[/math]


From the rest frame of v'=0


[math]\displaystyle{ ds^2\equiv c^2 dt^{'2}= (c^2 -v^2)dt^{2} }[/math]


[math]\displaystyle{ \Rightarrow dt^{'2}= (1-\frac{v^2}{c^2 })dt^{2} }[/math]


[math]\displaystyle{ \Rightarrow \begin{cases} dt'= \sqrt{1-\frac{v^2}{c^2 }}dt=\frac{1}{\gamma} dt\\ \\ dt= \frac{1}{\sqrt{1-\frac{v^2}{c^2 }}}dt'=\gamma dt' \end{cases} }[/math]


[math]\displaystyle{ \Rightarrow \begin{cases} t'=\frac{1}{\gamma} t\\ \\ t=\gamma t' \end{cases} }[/math]


Assuming motion is only along the z direction


[math]\displaystyle{ z \equiv ct\ \ \ \ z'\equiv ct' }[/math]



Substituting these changes into the Galilean transformations


[math]\displaystyle{ \underline{\textbf{Galilean\ Transformations}}\quad \underline{\textbf{Lorentz\ Transformations}} }[/math]
[math]\displaystyle{ v=0\Rightarrow \begin{cases} t= t' \\ x=x' \\ y=y' \\ z=z'+vt' \end{cases} \qquad \Rightarrow \qquad \quad \begin{cases} t=\gamma (t'+vz'/c^2) \\ x=x' \\ y=y' \\ z=\gamma (z'+vt') \end{cases} }[/math]


[math]\displaystyle{ v'=0\Rightarrow \begin{cases} t'= t' \\ x'=x' \\ y'=y' \\ z'=z-vt \end{cases} \qquad \Rightarrow \qquad \quad \begin{cases} t'=\gamma (t-vz/c^2) \\ x'=x' \\ y'=y' \\ z'=\gamma (z-vt) \end{cases} }[/math]


[math]\displaystyle{ \underline{\textbf{Navigation} } }[/math]

[math]\displaystyle{ \vartriangleleft }[/math] [math]\displaystyle{ \triangle }[/math] [math]\displaystyle{ \vartriangleright }[/math]