Difference between revisions of "4-vectors"

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Using the Lorentz transformations and the index notation,
  
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<center><math>
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\begin{cases}
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t'=\gamma (t-vz/c^2) \\
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x'=x' \\
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y'=y' \\
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z'=\gamma (z-vt)
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\end{cases}
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</math></center>
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<center><math>\begin{bmatrix}
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x_0' \\
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x_1' \\
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x_2 '\\
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x_3'
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\end{bmatrix}=
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\begin{bmatrix}
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\gamma (x_0-vx_3/c^2)  \\
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x_1 \\
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x_2 \\
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\gamma (x_3-vx_0)
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\end{bmatrix}</math></center>
 
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Revision as of 15:51, 5 June 2017

[math]\textbf{\underline{Navigation}}[/math]

[math]\vartriangleleft [/math] [math]\triangle [/math] [math]\vartriangleright [/math]

4-vectors

Using index notation, the time and space coordinates can be combined into a single "4-vector" [math]x^{\mu},\ \mu=0,\ 1,\ 2,\ 3[/math], that has units of length, i.e. ct is a distance.

[math]\begin{bmatrix} x_0 \\ x_1 \\ x_2 \\ x_3 \end{bmatrix}= \begin{bmatrix} ct \\ x \\ y \\ z \end{bmatrix}[/math]


Using the Lorentz transformations and the index notation,

[math] \begin{cases} t'=\gamma (t-vz/c^2) \\ x'=x' \\ y'=y' \\ z'=\gamma (z-vt) \end{cases} [/math]


[math]\begin{bmatrix} x_0' \\ x_1' \\ x_2 '\\ x_3' \end{bmatrix}= \begin{bmatrix} \gamma (x_0-vx_3/c^2) \\ x_1 \\ x_2 \\ \gamma (x_3-vx_0) \end{bmatrix}[/math]


[math]\textbf{\underline{Navigation}}[/math]

[math]\vartriangleleft [/math] [math]\triangle [/math] [math]\vartriangleright [/math]